Strength: Difference between revisions
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Strength is one of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance. | |||
Each point of Strength adds | |||
* In-between 8 and 3 [[HP]]. More at lower levels, less at higher levels. | |||
* Approximately 0.5 [[Healing Rate]]. | |||
* 2 Melee Damage. | |||
* 5 [[Carry Weight]]. | |||
* Some Throwing Range | |||
* Some [[Bleed Resistance]] | |||
* 5% [[Critical Strength]] | |||
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon. | |||
[[Category:Specials]] | [[Category:Specials]] |
Revision as of 20:50, 9 October 2023
Strength is one of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Each point of Strength adds
- In-between 8 and 3 HP. More at lower levels, less at higher levels.
- Approximately 0.5 Healing Rate.
- 2 Melee Damage.
- 5 Carry Weight.
- Some Throwing Range
- Some Bleed Resistance
- 5% Critical Strength
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.