|
|
Line 1: |
Line 1: |
| == Specials ==
| | {{:Category:Specials}} |
| Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).
| |
| | |
| {| class="wikitable" | |
| |+ List of Specials
| |
| |-
| |
| ! [[Strength]] !! [[Perception]] !! [[Endurance]] !! [[Charisma]] !! [[Intelligence]] !! [[Agility]] !! [[Luck]]
| |
| |-
| |
| | Starting [[Hit Points]] || [[Sight Range]] || [[Hit Points]] gain per Level || Leadership Boosts || Skill Points per [[Level]] || [[Action Points|AP]]+ Regeneration || Example
| |
| |-
| |
| | [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || [[Healing Rate]] || [[Critical Chance#Base Critical Chance|Base Critical Chance]]
| |
| |-
| |
| | Melee Damage || Aimed Shots || Knockout Duration || || || [[Armor Class]] || [[Armor Class]]
| |
| |-
| |
| | [[Carry Weight]] || Hit Chance Modifiers || || || || || Aimed Crit Chance
| |
| |-
| |
| | Throwing Range || || || || || || Armor Bypass severity
| |
| |-
| |
| | [[Bleed#Bleed Resistance|Bleed Resistance]] || || [[Bleed#Bleed Resistance|Bleed Resistance]] || || || [[Bleed#Bleed Resistance|Bleed Resistance]] || [[Bleed#Bleed Resistance|Bleed Resistance]]
| |
| |-
| |
| | [[Critical Strength]] || [[Critical Perception]] || [[Critical Endurance]] || Suppression Resistance || || [[Critical Agility]] || [[Critical Resistance]]
| |
| |}
| |