Category:Skills: Difference between revisions

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== Skills ==
Every character has a distribution of Skillpoints in the 14 skills. 3 of them will usually be tagged, allowing cheaper point-allocation in those skills. Primary Skills can go up to 250%. Secondary Skills can go up to 200%. Support Skills can not be leveled by allocating Skill Points into them, instead they are leveled up by utilizing them. They also go up to 200%.


{| class="wikitable"
|+ Primary Skills (Can tag 1 of those)
|-
! Name !! Effect
|-
| [[Small Guns]] || Modifies Chance to hit with small guns as well as unlocked weapon perks.
|-
| [[Big Guns]] || Modifies Chance to hit with big guns as well as unlocked weapon perks.
|-
| [[Energy Weapons]] || Modifies Chance to hit with energy weapons as well as unlocked weapon perks.
|-
| [[Hand-to-Hand Combat]] || Modifies Chance to hit with close combat weapons as well as unlocked weapon perks.
|}
{| class="wikitable"
|+ Secondary Skills (Can tag 2 of those)
|-
! Name !! Effect
|-
| [[Throwing]] || Modifies range with throwables as well as unlocked weapon perks,
|-
| [[Traps]] || Modifies (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap.
|-
| [[First Aid]] || Modifies amount of HP healed by using First Aid as well as unlocked item perks
|-
| [[Doctor]] || Modifies AP cost of Doctor, Success chance of revive, bleed healed when using Doctor Skill as well as unlocked item perks
|-
| [[Sneak]] || Modifies range at which you stay unnoticed.
|-
| [[Leadership]] || Modifies shared leadership boost when a squad leader or a Fireteam leader
|}
{| class="wikitable"
|+ Support Skills (Leveled up by using the respective skill)
|-
! Name !! Effect
|-
| [[Persuation]] || Currently unused
|-
| [[Outdoorsman]] || Modifies loot gained from various outdoorsman usages like skinning, mining, woodcutting, farming.
|-
| [[Science]] || Increases amount of resources you get when decrafting items.
|-
| [[Engineering]] || Unlocks higher tier crafting as well as condition of crafted items.
|}

Revision as of 19:59, 9 October 2023

Skills

Every character has a distribution of Skillpoints in the 14 skills. 3 of them will usually be tagged, allowing cheaper point-allocation in those skills. Primary Skills can go up to 250%. Secondary Skills can go up to 200%. Support Skills can not be leveled by allocating Skill Points into them, instead they are leveled up by utilizing them. They also go up to 200%.

Primary Skills (Can tag 1 of those)
Name Effect
Small Guns Modifies Chance to hit with small guns as well as unlocked weapon perks.
Big Guns Modifies Chance to hit with big guns as well as unlocked weapon perks.
Energy Weapons Modifies Chance to hit with energy weapons as well as unlocked weapon perks.
Hand-to-Hand Combat Modifies Chance to hit with close combat weapons as well as unlocked weapon perks.


Secondary Skills (Can tag 2 of those)
Name Effect
Throwing Modifies range with throwables as well as unlocked weapon perks,
Traps Modifies (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap.
First Aid Modifies amount of HP healed by using First Aid as well as unlocked item perks
Doctor Modifies AP cost of Doctor, Success chance of revive, bleed healed when using Doctor Skill as well as unlocked item perks
Sneak Modifies range at which you stay unnoticed.
Leadership Modifies shared leadership boost when a squad leader or a Fireteam leader


Support Skills (Leveled up by using the respective skill)
Name Effect
Persuation Currently unused
Outdoorsman Modifies loot gained from various outdoorsman usages like skinning, mining, woodcutting, farming.
Science Increases amount of resources you get when decrafting items.
Engineering Unlocks higher tier crafting as well as condition of crafted items.

Pages in category "Skills"

The following 13 pages are in this category, out of 13 total.