Strength: Difference between revisions

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Strength is one of the seven [[Specials]] a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.
Each point of Strength adds
* In-between 8 and 3 [[HP]]. More at lower levels, less at higher levels.
* Approximately 0.5 [[Healing Rate]].
* 2 Melee Damage.
* 5 [[Carry Weight]].
* Some Throwing Range
* Some [[Bleed Resistance]]
* 5% [[Critical Strength]]
In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.
[[Category:Specials]]
[[Category:Specials]]

Revision as of 20:50, 9 October 2023

Strength is one of the seven Specials a character can have a set amount of points in. Strength is important, if you want to wield big weapons, have more HP as well as a higher Healing Rate. Have good protection against Knockouts and Weapon Drops, Have a higher Carry Weight. Do more Melee Damage, have a higher Throwing Range and last but not least have a higher Bleed Resistance.

Each point of Strength adds

In addition, having less Strength then the Weapon you are wielding requires, will severely lower your effective range with that weapon.