Perception: Difference between revisions
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Perception is the second of the seven [[Specials]] a character can have a set amount of points in. Perception is important, if you want to your character to see far, have a higher Critical Chance as well as a higher range at hitting distant targets with aimed shots. Perception also helps against being blinded as well as disoriented. | |||
Each point of Perception adds | |||
* 4 [[Hexes]] of Sight Range (at day). | |||
* 2% Base Critical Chance (And thus 2% Aim Critical Chance). | |||
* 5% [[Critical Perception]] | |||
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb. | |||
[[Category:Specials]] | [[Category:Specials]] |
Revision as of 20:53, 9 October 2023
Perception is the second of the seven Specials a character can have a set amount of points in. Perception is important, if you want to your character to see far, have a higher Critical Chance as well as a higher range at hitting distant targets with aimed shots. Perception also helps against being blinded as well as disoriented.
Each point of Perception adds
- 4 Hexes of Sight Range (at day).
- 2% Base Critical Chance (And thus 2% Aim Critical Chance).
- 5% Critical Perception
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb.