Psychopath (Armor Trait): Difference between revisions

From AoP Wiki
No edit summary
No edit summary
Line 9: Line 9:
Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>
Called each time you do damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math>


Called each AP Tick: <math>Effect = MAX(Effect - 5, 0)</math>
Called each 0.5 seconds: <math>Effect = MAX(Effect - 5, 0)</math>


Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>

Revision as of 01:52, 17 October 2023

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Each time damage is inflicted to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)

Cost reduction bonus decays over 10 seconds.

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.

Effect starts out with 0.

Called each time you do damage:

Called each 0.5 seconds:

Called each time you calculate AP Costs:

includes Bleed Damage as well.

Maximum reduction is 20%.