Steady (Drug): Difference between revisions

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{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span>
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|array = {{#arraydefine:array|orange, red, yellow, yellow}}
{{#arraydefine:array|orange, red, yellow, yellow}}
|array = {{#arrayprint:array}}
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.
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Revision as of 06:41, 17 October 2023

Steady (Drug)
Class A
Duration 60 Minutes

Information

Steady (Drug) is a possible Drug your character can take.

Effects

Steady (Drug)
+10% Hit Chance
-50% Aim Malus for Aimed Shots
-2 Strength
-2 Agility
-10% Base Critical Chance

Important notes

-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.