Steady (Drug): Difference between revisions
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{{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | {{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | ||
{{!}}} | {{!}}} | ||
|array = orange, red, yellow, yellow | |||
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | |notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | ||
}} | }} |
Revision as of 06:44, 17 October 2023
Steady (Drug) | |
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Class | A |
Duration | 60 Minutes |
Information
Steady (Drug) is a possible Drug your character can take.
Effects
Steady (Drug) | |
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+10% Hit Chance | |
-50% Aim Malus for Aimed Shots | |
-2 Strength | |
-2 Agility | |
-10% Base Critical Chance |
Important notes
-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.