Perception: Difference between revisions

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* +2% Base Critical Chance (And thus +2% Aim Critical Chance).
* +2% Base Critical Chance (And thus +2% Aim Critical Chance).
* +5% [[Critical Perception]]
* +5% [[Critical Perception]]
Additionally, each point of Perception raises the following starting value of [[Skills]]:
* +2% [[Small Guns]]
* +1% [[Energy Guns]]
* +2% [[Throwing]]
* +3% [[Traps]]
* +2% [[First Aid]]
* +1% [[Doctor]]
* +2% [[Sneak]]
* +1% [[Leadership]]


In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb.
In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb.


[[Category:Specials]]
[[Category:Specials]]

Revision as of 21:19, 9 October 2023

Perception is the second of the seven Specials a character can have a set amount of points in. Perception is important, if you want to your character to see far, have a higher Critical Chance as well as a higher range at hitting distant targets with aimed shots. Perception also helps against being blinded as well as disoriented.

Each point of Perception adds

  • +4 Hexes of Sight Range (at day, less at night).
  • +2% Base Critical Chance (And thus +2% Aim Critical Chance).
  • +5% Critical Perception

Additionally, each point of Perception raises the following starting value of Skills:

In addition, having a high amount of Perception increases the effective range you can use single-shot weapons when aiming at an enemy limb.