Steady (Drug): Difference between revisions
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!colspan="2"{{!}}{{PAGENAME}} | !colspan="2"{{!}}{{PAGENAME}} | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:green">+</span>10% Hit Chance | {{!}}{{!}}<span style="color:green">'''+'''</span>10% Hit Chance | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:green">-</span>50% Aim Malus for [[Aimed]] Shots | {{!}}{{!}}<span style="color:green">'''-'''</span>50% Aim Malus for [[Aimed]] Shots | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red">-</span>2 [[Strength]] | {{!}}{{!}}<span style="color:red">'''-'''</span>2 [[Strength]] | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red">-</span>2 [[Agility]] | {{!}}{{!}}<span style="color:red">'''-'''</span>2 [[Agility]] | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red">-</span>10% [[Base Critical Chance]] | {{!}}{{!}}<span style="color:red">'''-'''</span>10% [[Base Critical Chance]] | ||
{{!}}} | {{!}}} | ||
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | |notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | ||
}} | }} |
Revision as of 13:41, 17 October 2023
Steady (Drug) | |
---|---|
Class | A |
Duration | 60 Minutes |
Information
Steady (Drug) is a possible Drug your character can take.
Effects
Steady (Drug) | |
---|---|
+10% Hit Chance | |
-50% Aim Malus for Aimed Shots | |
-2 Strength | |
-2 Agility | |
-10% Base Critical Chance |
Important notes
-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.