Steady (Drug): Difference between revisions
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!colspan="2"{{!}}{{PAGENAME}} | !colspan="2"{{!}}{{PAGENAME}} | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:green"> | {{!}}{{!}}<span style="color:green">+10% Hit Chance</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:green"> | {{!}}{{!}}<span style="color:green">-50% Aim Malus for [[Aimed]] Shots</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red"> | {{!}}{{!}}<span style="color:red">-2 [[Strength]]</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red"> | {{!}}{{!}}<span style="color:red">-2 [[Agility]]</span> | ||
{{!}}- | {{!}}- | ||
{{!}}{{!}}<span style="color:red"> | {{!}}{{!}}<span style="color:red">-10% [[Base Critical Chance]]</span> | ||
{{!}}} | {{!}}} | ||
|notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | |notes = -50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance. | ||
}} | }} |
Revision as of 13:45, 17 October 2023
Steady (Drug) | |
---|---|
Class | A |
Duration | 60 Minutes |
Information
Steady (Drug) is a possible Drug your character can take.
Effects
Steady (Drug) | |
---|---|
+10% Hit Chance | |
-50% Aim Malus for Aimed Shots | |
-2 Strength | |
-2 Agility | |
-10% Base Critical Chance |
Important notes
-50% Aim Malus for Aimed Shots means, that the Hit-Chance reduction on Aimed Shots is 50% less, meaning you do not get as big of a malus when aiming to your hit-chance.