Doctor: Difference between revisions
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{{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay. | {{PAGENAME}} is a possible secondary [[Skill]] you can level up during gameplay. | ||
It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> | It's starting value is: | ||
<math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> | |||
Being a secondary skill, it can be leveled up to 200%. | Being a secondary skill, it can be leveled up to 200%. | ||
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The Perk [[Dr. Strangelove]] can further increase this value by 50 Health Points, as well as using specific {{PAGENAME}} Items. | The Perk [[Dr. Strangelove]] can further increase this value by 50 Health Points, as well as using specific {{PAGENAME}} Items. | ||
The formula on how much you heal is as follows: <math>0 + \max((skill - 100), 0) + Dr.Strangelove(50)</math> | The formula on how much you heal is as follows: | ||
<math>0 + \max((skill - 100), 0) + Dr.Strangelove(50)</math> | |||
The formula on how much AP you use up is: <math>(200 - FieldMedic(25)) * (200 - \max((skill - 100), 0))</math> | The formula on how much AP you use up is: | ||
<math>(200 - FieldMedic(25)) * (200 - \max((skill - 100), 0))</math> | |||
After 100%, you unlock [[item perks]] for {{PAGENAME}} items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using {{PAGENAME}} items. | After 100%, you unlock [[item perks]] for {{PAGENAME}} items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using {{PAGENAME}} items. | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 14:14, 17 October 2023
Doctor is a possible secondary Skill you can level up during gameplay.
It's starting value is:
Being a secondary skill, it can be leveled up to 200%.
Each % after 100% increases the amount of bleeding you heal with Doctor by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the Doctor Skill on an unbandaged target. At 200%, you will heal 100 Bleed.
A higher Skill, also decreases the amount of Action Points the Doctor Skill uses up. Up to 100%, you will always use up 200 Action Points to use the Doctor Skill, with each 1% afterwards decreasing it by 1 AP, down to 100 Action Points at 200%.
The Perk Dr. Strangelove can further increase this value by 50 Health Points, as well as using specific Doctor Items.
The formula on how much you heal is as follows:
The formula on how much AP you use up is:
After 100%, you unlock item perks for Doctor items, every 25%. This means you get your first item perk unlocked at 100%, then at 125%, 150%, 175%, with the last one unlocking at 200% - making it quite beneficial to get it all the way up to 200%, if you are using Doctor items.