Agility: Difference between revisions
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Agility is the sixth of the seven [[Specials]] a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses. | Agility is the sixth of the seven [[Specials]] a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses. | ||
Revision as of 21:32, 9 October 2023
Agility is the sixth of the seven Specials a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.
Each point of Agility adds
- +0.75 AP+ Regeneration
- +2 Armor Class
- Some Bleed Resistance
- +5% Critical Agility
Additionally, each point of Agility raises the following starting value of Skills:
- +2% Small Guns
- +2% Big Guns
- +2% Energy Guns
- +1% Throwing
- +2% Traps
- +1% Doctor
- +3% Sneak