Armor: Difference between revisions
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== Metal Armors == | == Metal Armors == | ||
Metal Armors are known for their huge Normal Resistances. They are by far the best armor to lower the amount of damage normal bullets inflict to you. They have exceptionally high [[Damage | Metal Armors are known for their huge Normal Resistances. They are by far the best armor to lower the amount of damage normal bullets inflict to you. They have exceptionally high [[Damage Threshold]]s, meaning they are very effective at lowering the damage from bursts. Many SMGs become outright useless when shot at Metal Armors. | ||
The downside of the Metal Armors is a lack of positive perks, and the presence of negative perks, most notably, [[Malus Rate of Fire (Armor)]] - which causes your weapons to have a higher [[AP]] Cost when shooting them. | The downside of the Metal Armors is a lack of positive perks, and the presence of negative perks, most notably, [[Malus Rate of Fire (Armor Trait)]] - which causes your weapons to have a higher [[AP]] Cost when shooting them. | ||
An often exploited weakness of Metal Armors is the low resistance to Fire damage, as well as Explosive damage. Fire and Explosions are an effective way of getting past the unusual high resistances of a Metal Armor. Electric Damage is another damage-type that almost fully ignores Metal Armors - however, unlike Fire and Explosions, is only rarely seen at much higher Tiers, while Fire and Grenades are available from the beginning of a season and much cheaper to acquire as a weapon. | |||
== Leather Armors == | == Leather Armors == | ||
Leather Armors are usually worn by Snipers, as they can exploit the various Bonus Perks this type of armors brings with it, while mostly ignoring the fact they have poor resistances - as Snipers usually stand at far ranges, away from most gunfire. | |||
Leather Armors are known for the [[Bonus Rate of Fire (Armor Trait)]], [[Faster Reload (Armor Trait)]] and [[Restless (Armor Trait)]]. All of which are exceptionally strong perks to buff your gunplay. Of course, that being said, Leather Armors have the second worst resistance to Normal Damage - only rivaled by the even weaker Leather Jackets. Their resistances to Laser and Plasma is also fairly weak. They do however fare well against Fire Damage. Especially the third era of Leather Armor, the so called "Fire Leather Armor", has close to immunity resistances to Fire damage. | |||
They are also surprisingly effective against Electric, and the more often seen damage-type of Explosive. | |||
== Combat Armors == | == Combat Armors == | ||
Combat Armors are seen as the Jack of all Trades in the Armor Types. They offer a balanced kit of resistances, as well as some positive and negative perks. | |||
== Support Combat Armors == | == Support Combat Armors == | ||
Support Combat Armors can be seen as a special branch of the Combat Armors. They have overall less resistances, but do give you a plenty amount of healer-focused perks, worth picking not just for the medic, but for everyone who wants to have more effective heals. | |||
== Leather Jackets == | == Leather Jackets == | ||
== Miscellaneous == | == Miscellaneous == |
Revision as of 13:03, 10 November 2023
Armors are one of the cornerstone items in Ashes of Phoenix. After choosing your Weapon, almost nothing is as important as the choice of your armor, as well as correct usage of such. In many cases, the armor greatly influences the play style you will follow.
All armors are categorized in various types. With each type belonging to one Era. An Era is a composition of multiple Tiers. A higher Era armor from the same type is always a direct upgrade to the previous Era armor.
The Era of the Armor can be seen at the end of the armor name, by counting the roman number at the end. (I, II and III for 1, 2 and 3 respectively)
Metal Armors
Metal Armors are known for their huge Normal Resistances. They are by far the best armor to lower the amount of damage normal bullets inflict to you. They have exceptionally high Damage Thresholds, meaning they are very effective at lowering the damage from bursts. Many SMGs become outright useless when shot at Metal Armors. The downside of the Metal Armors is a lack of positive perks, and the presence of negative perks, most notably, Malus Rate of Fire (Armor Trait) - which causes your weapons to have a higher AP Cost when shooting them. An often exploited weakness of Metal Armors is the low resistance to Fire damage, as well as Explosive damage. Fire and Explosions are an effective way of getting past the unusual high resistances of a Metal Armor. Electric Damage is another damage-type that almost fully ignores Metal Armors - however, unlike Fire and Explosions, is only rarely seen at much higher Tiers, while Fire and Grenades are available from the beginning of a season and much cheaper to acquire as a weapon.
Leather Armors
Leather Armors are usually worn by Snipers, as they can exploit the various Bonus Perks this type of armors brings with it, while mostly ignoring the fact they have poor resistances - as Snipers usually stand at far ranges, away from most gunfire. Leather Armors are known for the Bonus Rate of Fire (Armor Trait), Faster Reload (Armor Trait) and Restless (Armor Trait). All of which are exceptionally strong perks to buff your gunplay. Of course, that being said, Leather Armors have the second worst resistance to Normal Damage - only rivaled by the even weaker Leather Jackets. Their resistances to Laser and Plasma is also fairly weak. They do however fare well against Fire Damage. Especially the third era of Leather Armor, the so called "Fire Leather Armor", has close to immunity resistances to Fire damage. They are also surprisingly effective against Electric, and the more often seen damage-type of Explosive.
Combat Armors
Combat Armors are seen as the Jack of all Trades in the Armor Types. They offer a balanced kit of resistances, as well as some positive and negative perks.
Support Combat Armors
Support Combat Armors can be seen as a special branch of the Combat Armors. They have overall less resistances, but do give you a plenty amount of healer-focused perks, worth picking not just for the medic, but for everyone who wants to have more effective heals.