Agility: Difference between revisions
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Each point of Agility adds | Each point of Agility adds | ||
* +0.75 AP+ Regeneration | * +0.75 [[AP+ Regeneration]] | ||
* +2 Armor Class | * +2 [[Armor Class]] | ||
* Some [[Bleed Resistance]] | * Some [[Bleed Resistance]] | ||
* +5% [[Critical Agility]] | * +5% [[Critical Agility]] | ||
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* +2% [[Small Guns]] | * +2% [[Small Guns]] | ||
* +2% [[Big Guns]] | * +2% [[Big Guns]] | ||
* +2% [[Energy | * +2% [[Energy Weapons]] | ||
* +1% [[Throwing]] | * +1% [[Throwing]] | ||
* +2% [[Traps]] | * +2% [[Traps]] |
Latest revision as of 14:27, 8 March 2024
Agility is the sixth of the seven Specials a character can have a set amount of points in. Agility is important, if you want to regenerate a lot of Action Points, even while moving! Have a higher Armor Class and more Bleed Resistance. Last but not least, Agility also helps in avoiding knockdowns and armor bypasses.
Each point of Agility adds
- +0.75 AP+ Regeneration
- +2 Armor Class
- Some Bleed Resistance
- +5% Critical Agility
Additionally, each point of Agility raises the following starting value of Skills:
- +2% Small Guns
- +2% Big Guns
- +2% Energy Weapons
- +1% Throwing
- +2% Traps
- +1% Doctor
- +3% Sneak