Psychopath (Armor Trait): Difference between revisions

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{{Armor Trait
{{Armor Trait
|description = <onlyinclude><span style="color:green">Each time damage is inflicted to an enemy you can see, you receive AP cost reduction<span style="color:green"></onlyinclude> (1% per each each 5% of HP dmg inflicted, up to 20%)
|description = <onlyinclude><span style="color:green">Each time damage is inflicted to an enemy you can see, you receive AP cost reduction</span></onlyinclude> (1% per each each 5% of HP dmg inflicted, up to 20%)


Cost reduction bonus decays over 10 seconds.
Cost reduction bonus decays over 10 seconds.

Revision as of 14:03, 5 April 2024

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Each time damage is inflicted to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)

Cost reduction bonus decays over 10 seconds.

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. It does stack up higher, if you hit multiple people, that you can all see however. So doing 50% damage on 2 different enemies with a burst will count as having done 100% damage to a single target.

Effect starts out with 0.

Called each time you do damage:

Called each 0.5 seconds:

Called each time you calculate AP Costs:

includes Bleed Damage as well.

Maximum reduction is 20%.