Run for Your Life (Armor Trait): Difference between revisions

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(Created page with "{{Armor Trait |description = Each time damage is inflicted to you, you receive up to +50% decaying Run Speed. Run speed bonus decays over 10 seconds. |notes = Effect starts out with 0. Called each time you get damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{MaxHP}, 100)</math> Called each 0.5 seconds: <math>Effect = MAX(Effect - 5, 0)</math> Called during Running: <math>Run Speed = -67 * (\frac{Effect}{100})^{0.5}</math> <math>TotalDmg</math> include...")
 
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{{Armor Trait
{{Armor Trait
|description = Each time damage is inflicted to you, you receive up to +50% decaying [[Run Speed]].
|description = <onlyinclude><span style="color:green">Each time damage is inflicted to you, you receive up to +50% decaying [[Run Speed]].</span></onlyinclude>


Run speed bonus decays over 10 seconds.
Run speed bonus decays over 10 seconds.

Latest revision as of 14:05, 5 April 2024

Run for Your Life (Armor Trait)

Information

Run for Your Life (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Each time damage is inflicted to you, you receive up to +50% decaying Run Speed.

Run speed bonus decays over 10 seconds.

Important notes

Effect starts out with 0.

Called each time you get damage:

Called each 0.5 seconds:

Called during Running:

includes Bleed Damage as well.

Maximum bonus is -67, which correlates to 50% increased Run Speed when no other boosts are in effect.