Run for Your Life (Armor Trait): Difference between revisions
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(Created page with "{{Armor Trait |description = Each time damage is inflicted to you, you receive up to +50% decaying Run Speed. Run speed bonus decays over 10 seconds. |notes = Effect starts out with 0. Called each time you get damage: <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{MaxHP}, 100)</math> Called each 0.5 seconds: <math>Effect = MAX(Effect - 5, 0)</math> Called during Running: <math>Run Speed = -67 * (\frac{Effect}{100})^{0.5}</math> <math>TotalDmg</math> include...") |
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{{Armor Trait | {{Armor Trait | ||
|description = Each time damage is inflicted to you, you receive up to +50% decaying [[Run Speed]]. | |description = <onlyinclude><span style="color:green">Each time damage is inflicted to you, you receive up to +50% decaying [[Run Speed]].</span></onlyinclude> | ||
Run speed bonus decays over 10 seconds. | Run speed bonus decays over 10 seconds. |
Latest revision as of 14:05, 5 April 2024
Run for Your Life (Armor Trait) |
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Information
Run for Your Life (Armor Trait) is a possible Armor Trait an armor can have.
Armor Trait Description
Each time damage is inflicted to you, you receive up to +50% decaying Run Speed.
Run speed bonus decays over 10 seconds.
Important notes
Effect starts out with 0.
Called each time you get damage:
Called each 0.5 seconds:
Called during Running:
includes Bleed Damage as well.
Maximum bonus is -67, which correlates to 50% increased Run Speed when no other boosts are in effect.