Metal Armor Mark II: Difference between revisions

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|dr_explode=25
|dr_explode=25
|armorclass=0
|armorclass=0
|trait1=Stone Wall (Armor Trait)
|trait2=Malus Rate of Fire (Armor Trait)
|trait3=Malus Rate of Fire (Armor Trait)
|trait4=Confident (Armor Trait)
|trait5=Confident (Armor Trait)
|trait6=Confident (Armor Trait)
|trait7=Strong Back (Armor Trait)
}}
}}
{|class="wikitable" align="center"
|-
!colspan="2"|Armor Traits
|-
||[[Stone Wall (Armor Trait)]]
||<span style="color:green">+2 [[Strength]] for the purposes of resisting [[Knockout]] rolls.</span>
|-
||[[Malus Rate of Fire (Armor Trait)]]
||<span style="color:red">+5% [[AP]] cost when firing the weapon.</span>
|-
||[[Malus Rate of Fire (Armor Trait)]]
||<span style="color:red">+5% [[AP]] cost when firing the weapon.</span>
|-
||[[Confident (Armor Trait)]]
||<span style="color:green">+2 [[Charisma]] for the purposes of resisting [[Suppression]] rolls.</span>
|-
||[[Confident (Armor Trait)]]
||<span style="color:green">+2 [[Charisma]] for the purposes of resisting [[Suppression]] rolls.</span>
|-
||[[Confident (Armor Trait)]]
||<span style="color:green">+2 [[Charisma]] for the purposes of resisting [[Suppression]] rolls.</span>
|-
||[[Strong Back (Armor Trait)]]
||<span style="color:green">+25 [[Carry Weight]]<br>+Armor-weight to your Carry Weight</span>
|}
{{Recipe
{{Recipe
|recipe = 20x [[Steel]]<br>5x [[Junk]]<br>5x [[Fibers]]
|recipe = 20x [[Steel]]<br>5x [[Junk]]<br>5x [[Fibers]]

Revision as of 13:02, 10 April 2024

Metal Armor Mark II
No Description
Damage Type Damage Threshold Damage Resistance
Normal {{{normal_dt}}} {{{normal_dr}}}%
Laser {{{laser_dt}}} {{{laser_dr}}}%
Fire {{{fire_dt}}} {{{fire_dr}}}%
Plasma {{{plasma_dt}}} {{{plasma_dr}}}%
Electric {{{electric_dt}}} {{{electric_dr}}}%
Explode {{{explode_dt}}} {{{explode_dr}}}%
Armor Class 0
ID: 380 Weight: 15875g

Information

Metal Armor Mark II is a possible Armor your character can wear.

Armor Traits

Stone Wall (Armor Trait) +2 Strength for the purposes of resisting Knockout rolls.
Malus Rate of Fire (Armor Trait) Every attack costs 5% more Action Points to perform
Malus Rate of Fire (Armor Trait) Every attack costs 5% more Action Points to perform
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Strong Back (Armor Trait) +25 Carry Weight
+Armor-weight to your Carry Weight
Recipe
Recipe 20x Steel
5x Junk
5x Fibers
Craft Duration Instant
Engineering Req. 0%
Crafting Table Req. Workbench

Changelog

Date (DD.MM.YYYY) Change
Season 8

Added to Wiki