Healing Rate: Difference between revisions
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=== Calculations === | === Calculations === | ||
<math>BaseHealingRate = 2 * Strength + 3 * Endurance + AutonomousRegenerationPerk( | <math>BaseHealingRate = (2 * Strength) + (3 * Endurance) + AutonomousRegenerationPerk(25) + FastMetabolismTrait(25) - LizardLimbsTrait(25)</math> | ||
<math>ExHealingRate = LeaderBonus(Variable) - | <math>ExHealingRate = LeaderBonus(Variable) - SteadyDrug(10) - BuffoutDrug(30) - MentatsDrug(15)</math> | ||
<math>FinalHealingRate = floor(\frac{(BaseHealingRate + ExHealingRate) * (1 + FoodDrug(1))}{5}+0.5)</math> | <math>FinalHealingRate = floor(\frac{(BaseHealingRate + ExHealingRate) * (1 + FoodDrug(1))}{5}+0.5)</math> |
Revision as of 12:43, 29 April 2024
Healing Rate is a statistic, every character has. Healing Rate depicts the amount of health you regain passively, every 5 seconds. Player Characters, as well as NPCs have a value assigned to them.
The current Healing Rate is calculated with the following formula:
Calculations