Armor Class: Difference between revisions
(Show Armor Class formula properly) |
(Balance update) |
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== Effect == | == Effect == | ||
Armor Class is comparable to Dodge in other games. Armor Class helps evade bullets | Armor Class is comparable to Dodge in other games. Armor Class helps evade bullets. | ||
Each 5 points of Armor Class decreases the enemies Hit Chance on you by 1 | Each 5 points of Armor Class decreases the enemies Hit Chance on you by 1% | ||
== Formula == | == Formula == | ||
<math>Armor Class = | <math>Armor Class = (3 * Agility) + (2 * Luck)</math> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Kamikaze]] || Forces you to have 0 Armor Class | | [[Kamikaze]] || Forces you to have 0 Armor Class | ||
|- | |- | ||
| [[Dodger]] || + | | [[Dodger]] || +50 | ||
|- | |- | ||
| Flash [[Artifact]] || + | | Flash [[Artifact]] || +50 | ||
|- | |- | ||
| [[Armor]] || Each Armor has its own Armor Class | | [[Armor]] || Each Armor has its own Armor Class | ||
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What happens in this situation? | What happens in this situation? | ||
As Zmeja is walking, 66% of his Armor Class applies. <math>\frac{81}{2*3}</math> rounded down, Zmeja has 54 Armor Class. | As Zmeja is walking, 66% of his Armor Class applies. <math>\frac{81}{2*3}</math> rounded down, Zmeja has 54 Armor Class. | ||
This means, that the Sniper has actually <math>87%-\frac{54}{5}</math> rounded down, (87%-10%), so a 77% chance of hitting Zmeja | This means, that the Sniper has actually <math>87%-\frac{54}{5}</math> rounded down, (87%-10%), so a 77% chance of hitting Zmeja. | ||
The effect would have been stronger, if Zmeja would have ran, instead of just walking. Of course, more Armor Class would be beneficial as well! |
Latest revision as of 19:34, 5 May 2024
Effect
Armor Class is comparable to Dodge in other games. Armor Class helps evade bullets.
Each 5 points of Armor Class decreases the enemies Hit Chance on you by 1%
Formula
Modifiers | Armor Class |
---|---|
Kamikaze | Forces you to have 0 Armor Class |
Dodger | +50 |
Flash Artifact | +50 |
Armor | Each Armor has its own Armor Class |
It is important to note, that Armor Class only applies its full effect when running. If the character is walking, only 66% of your Armor Class take effect. When standing still, it is even less, with only 33% of your Armor Class working.
Modifiers | Armor Class |
---|---|
Running | 100% Armor Class apply |
Walking | 66% Armor Class apply |
Standing | 33% Armor Class apply |
Example
Zmeja has a base (running) Armor Class of 81. A sniper aims at his right arm as Zmeja is standing. He has a hitchance of 87%. (Let's assume the 87% are with 0 Armor Class, even though Zmeja would have had some Armor Class normally in this situation). Zmeja now starts walking, and the Sniper shoots.
What happens in this situation? As Zmeja is walking, 66% of his Armor Class applies. rounded down, Zmeja has 54 Armor Class. This means, that the Sniper has actually rounded down, (87%-10%), so a 77% chance of hitting Zmeja.
The effect would have been stronger, if Zmeja would have ran, instead of just walking. Of course, more Armor Class would be beneficial as well!