|
|
Line 1: |
Line 1: |
| {|
| |
| ! Name !! ProtoId
| |
| {{#for_external_table:| | | {{#for_external_table:| |
| {{!}}- | | {{!}}- |
Line 7: |
Line 5: |
| |format = json with jsonpath | | |format = json with jsonpath |
| }} | | }} |
| |}
| |
|
| |
| {| class="wikitable" style="float:right"
| |
| ! colspan="1" | {{#if: {{#external_value:Name|}} | [[{{#external_value:Name}}]] |Ammo}}<br>Tier {{#if: {{#external_value:Tier}} | {{#external_value:Tier}} |Unknown}}
| |
| ! colspan="1" align="center"|{{#if: {{#external_value:PicInv}} | https://uralez.de/foaop/planner/{{#external_value:PicInv}} |No Image}}
| |
| |-
| |
| | colspan="2" | {{#if: {{#external_value:Description|}} | {{#external_value:Description}} | No Description}}
| |
| |-
| |
| | Damage Type || {{#switch: {{#external_value:Weapon_DmgType_0}}
| |
| | 0 = Uncalled
| |
| | 1 = Normal
| |
| | 2 = Laser
| |
| | 3 = Fire
| |
| | 4 = Plasma
| |
| | 5 = Electric
| |
| | 6 = EMP
| |
| | 7 = Explode
| |
| | 8 = Heal
| |
| | #default = Error
| |
| }}
| |
| |-
| |
| | Damage Resistance Mod || {{#if: {{#external_value:Ammo_DRMod|}} | {{#external_value:Ammo_DRMod}} | 0}}%
| |
| |-
| |
| | Damage Threshold Mod || {{#if: {{#external_value:Ammo_DTMod|}} | {{#external_value:Ammo_DTMod}} | 0}}%
| |
| |- {{#if: {{#external_value:Ammo_Radius|}}||style="display: none;"}}
| |
| | Radius || {{#external_value:Ammo_Radius}} Hex
| |
| |- {{#if: {{#external_value:Weapon_BleedStr|}}||style="display: none;"}}
| |
| | Bleed Strength || {{#external_value:Weapon_BleedStr}}%
| |
| |- {{#if: {{#external_value:Weapon_DmgType_0|}}||style="display: none;"}}
| |
| | {{#switch: {{#external_value:Weapon_DmgType_0}}
| |
| | 0 = Uncalled
| |
| | 1 = Normal
| |
| | 2 = Laser
| |
| | 3 = Fire
| |
| | 4 = Plasma
| |
| | 5 = Electric
| |
| | 6 = EMP
| |
| | 7 = Explode
| |
| | 8 = Heal
| |
| | #default = Error
| |
| }} Damage || {{#external_value:Weapon_DmgMin_0|}} %
| |
| |- {{#if: {{#external_value:Weapon_DmgType_1|}}||style="display: none;"}}
| |
| | {{#switch: {{#external_value:Weapon_DmgType_1}}
| |
| | 0 = Uncalled
| |
| | 1 = Normal
| |
| | 2 = Laser
| |
| | 3 = Fire
| |
| | 4 = Plasma
| |
| | 5 = Electric
| |
| | 6 = EMP
| |
| | 7 = Explode
| |
| | 8 = Heal
| |
| | #default = Error
| |
| }} Damage || {{#external_value:Weapon_DmgMin_1|}} %
| |
| |- {{#if: {{#external_value:Ammo_SubShots|}}||style="display: none;"}}
| |
| | Subshots || {{#external_value:Ammo_SubShots}}x
| |
| |- {{#if: {{#external_value:Weapon_Spread_0|}}||style="display: none;"}}
| |
| | Ammo Spread || {{#external_value:Weapon_Spread_0}}
| |
| |-
| |
| | ID: || {{#if: {{#external_value:ProtoId}} | {{#external_value:ProtoId}} | No ID}}
| |
| |-
| |
| | Weight: || {{#if: {{#external_value:Weight}} | {{#external_value:Weight}} | 0}}g
| |
| |}
| |
Illegal JSONpath $[?(@.ProtoId == {{{id (Illegal JSONpath $1)