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== SPECIALS ==
== Information ==
=== Strength ===
When you start Ashes of Phoenix - you will be greeted with a login screen, where you will take your first steps into creating a character. Just simply picking the Register Button will let you create a character, where you can assign some base-line stats, before jumping into action.
Increases: Starting Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing Range, Bleed Resistance, Critical Strength


=== Perception ===
== Character Creation ==
Increases: Sight Range, Aimed Shots, Base Critical Chance, Hit Chance modifiers, Critical Perception
A Player's Character is compromised of a variety of Stats, the most important ones are the [[Specials]], [[Perks]], [[Traits]] and [[Skills]]. Upon creating your character, you can influence some, but not all of them.
 
The most important decision you will have to make is what Specials to take. Those include [[Specials:Strength | Strength]], [[Specials:Perception | Perception]], [[Specials:Endurance | Endurance]], [[Specials:Charisma | Charisma]], [[Specials:Intelligence | Intelligence]], [[Specials:Agility | Agility]] and [[Specials:Luck | Luck]]. You have a total of TODO points. And no Stat can be lower then 1, or higher then 10.
 
The second thing you will have to worry about, is taking 2, 1 or 0 Traits. Those can influence your gameplay immensively, so special care should be taken here as well. They are, as mentioned, optional. Since each of them comes with a drawback, it might be adviseable to not use all available Trait-Slots. However, for example. Playing a Medic greatly benefits from the [[Traits:Drug Dealer | Drug Dealer]] trait.
 
The last thing you will adjust are your tagged Skills. From a list of TODO primary skills, TODO secondary skills and TODO support skills, you can tag 1 primary skill, as well as 2 secondary skills. Tagged Skills have the advantage of using up only half your skill-points when leveling them up, so you should tag skills you intend on using primarily.
 
== Specials ==
Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).
 
{| class="wikitable"
|+ Caption text
|-
! Strength !! Perception !! Endurance !! Charisma !! Intelligence !! Agility !! Luck
|-
| Starting [[Hit Points]] || [[Sight Range]] || Example || Example || Example || Example || Example
|-
| [[Healing Rate]] || Aimed Shots || Example || Example || Example || Example || Example
|-
| Melee Damage || [[Critical Chance#Base Critical Chance|Base Critical Chance]] || Example || Example || Example || Example || Example
|-
| [[Carry Weight]] || Hit Chance Modifiers || Example || Example || Example || Example || Example
|-
| Throwing Range || [[Critical Perception]] || Example || Example || Example || Example || Example
|-
| [[Bleed#Bleed Resistance|Bleed Resistance]] || || Example || Example || Example || Example || Example
|-
| [[Critical Strength]] || || Example || Example || Example || Example || Example
|}


=== Endurance ===
=== Endurance ===

Revision as of 19:09, 9 October 2023

Information

When you start Ashes of Phoenix - you will be greeted with a login screen, where you will take your first steps into creating a character. Just simply picking the Register Button will let you create a character, where you can assign some base-line stats, before jumping into action.

Character Creation

A Player's Character is compromised of a variety of Stats, the most important ones are the Specials, Perks, Traits and Skills. Upon creating your character, you can influence some, but not all of them.

The most important decision you will have to make is what Specials to take. Those include Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You have a total of TODO points. And no Stat can be lower then 1, or higher then 10.

The second thing you will have to worry about, is taking 2, 1 or 0 Traits. Those can influence your gameplay immensively, so special care should be taken here as well. They are, as mentioned, optional. Since each of them comes with a drawback, it might be adviseable to not use all available Trait-Slots. However, for example. Playing a Medic greatly benefits from the Drug Dealer trait.

The last thing you will adjust are your tagged Skills. From a list of TODO primary skills, TODO secondary skills and TODO support skills, you can tag 1 primary skill, as well as 2 secondary skills. Tagged Skills have the advantage of using up only half your skill-points when leveling them up, so you should tag skills you intend on using primarily.

Specials

Every character, even NPC's, have a distribution of Special Points. Each Special Point modifies a variety of stats, as well as the starting-value of Skills (Though the latter effect is very minor and usually only needed when min-maxing a character).

Caption text
Strength Perception Endurance Charisma Intelligence Agility Luck
Starting Hit Points Sight Range Example Example Example Example Example
Healing Rate Aimed Shots Example Example Example Example Example
Melee Damage Base Critical Chance Example Example Example Example Example
Carry Weight Hit Chance Modifiers Example Example Example Example Example
Throwing Range Critical Perception Example Example Example Example Example
Bleed Resistance Example Example Example Example Example
Critical Strength Example Example Example Example Example

Endurance

Increases: Hit Points gain per Level, Healing Rate, Bleed Resistance, Critical Endurance Decreases: Knockout Duration on yourself

Charisma

Increases: Suppression Resistance, Leadership Boosts (Only Receiving)

Intelligence

Increases: Skill Points per Level, Base Critical Chance

Agility

Increases: AP+ Regeneration, Armor Class, Bleed Resistance, Healing Rate, Critical Agility

Luck

Increases: Base Crit Chance, Aimed Crit Chance, Bleed Resistance, Armor Bypass severity, Armor Class, Critical Resistance