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- 01:24, 10 October 2023 Zmeja talk contribs created page Level (Created page with "== Level == In Ashes of Phoenix, your character levels up for doing a variety of stuffs. Killing enemies, looting containers, finishing Quests, even healing your own Teammates! Whenever your character levels up, you get a set amount of Skill Points, depending on your Intelligence, and some specific Traits or Perks you have taken. == Skill Points == As you level up, you get more and more Skill Points. Pre Level 24, you can spend them in any way you wish! Howe...")
- 01:19, 10 October 2023 Zmeja talk contribs created page File:Skillpoints2.png
- 01:19, 10 October 2023 Zmeja talk contribs uploaded File:Skillpoints2.png
- 01:18, 10 October 2023 Zmeja talk contribs created page File:Skillpoints1.png
- 01:18, 10 October 2023 Zmeja talk contribs uploaded File:Skillpoints1.png
- 01:12, 10 October 2023 Zmeja talk contribs created page Health Points (Redirected page to Hit Points) Tag: New redirect
- 01:11, 10 October 2023 Zmeja talk contribs created page HP (Redirected page to Health Points) Tag: New redirect
- 00:46, 10 October 2023 Zmeja talk contribs moved page Run Speed to Movement Speed without leaving a redirect
- 00:34, 10 October 2023 Zmeja talk contribs created page Run Speed (Created page with "== Information == Running Speed is an important stat to keep an eye out for, especially, if you want to run away from enemies, or catch them, as they are running away! The default Running speed is 5 Hexes per second. The default Walking Speed is half of that, 2.5 Hexes per second. There are not many things that can increase this value, though there are quite a few that decrease it! == Increasing Run Speed == Increasing this value semi-permanently is best done with a L...")
- 00:25, 10 October 2023 Zmeja talk contribs created page File:TeamVision.png
- 00:25, 10 October 2023 Zmeja talk contribs uploaded File:TeamVision.png
- 00:07, 10 October 2023 Zmeja talk contribs created page Sight Range (Created page with "thumb|A character with 1 Perception at Day. Every character has a specific maximum View Distance they can look. This parameter is changed by a lot of variables. Perks, Traits, Time of day, Weapon with scopes, drugs, temporary Status Effects and so on. A character can always look farthest in the direction they are facing, with less and less vision the further away their facing-distance from the point of interest is. With the game build in a hexag...")
- 00:00, 10 October 2023 Zmeja talk contribs created page File:SightRange.png
- 00:00, 10 October 2023 Zmeja talk contribs uploaded File:SightRange.png
- 23:56, 9 October 2023 Zmeja talk contribs created page Carry Weight (Created page with "{{PAGENAME}} displays the amount of grams a character can carry. It is important to note, that most equipped armor does not count towards this limit, and is ignored for calculating the currently carried weight due to the [Strong Back] Armor perk. In addition to that, the trait adds another +25 maximum {{PAGENAME}} to the character wearing that armor. You can further increase {{PAGENAME}}, by equipping Backpacks in the {{Utility}} slot. By default, {{PAGENAME}} is calc...")
- 23:46, 9 October 2023 Zmeja talk contribs created page Healing Rate (Created page with "{{PAGENAME}} is a statistic, every character has. {{PAGENAME}} depicts the amount of health you regain passively, every 5 seconds. Player Characters, as well as NPCs have this statistic. The current Healing Rate is calculated with the following formula: <math>BaseHealingRate = 2 * Strength + 3 * Endurance + AutonomousRegenerationPerk(10) + FastMetabolismTrait(25) - LizardLimbsTrait(25)</math> <math>ExHealingRate = LeaderBonus(Variable) - LizardLimbsTrait(25) - BuffoutD...")
- 22:57, 9 October 2023 Zmeja talk contribs created page Traits (Redirected page to Category:Traits) Tag: New redirect
- 22:57, 9 October 2023 Zmeja talk contribs created page Close Combat (Redirected page to Hand-to-Hand Combat) Tag: New redirect
- 22:53, 9 October 2023 Zmeja talk contribs created page Leadership (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 4 * Charisma + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases the effectiveness of your outgoing Boosts if you are a Squad Leader of Fireteam Leader. You need at least 110% {{PAGENAME}} in order to give out boosts. However, their effectiveness will be close to 0. To give boosts with full effective...")
- 22:46, 9 October 2023 Zmeja talk contribs created page Sneak (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % decreases the distance you can be spotted when in {{PAGENAME}}. You can not Sneak when you have less then 100%. In addition to that, you are required to have one of three types of Stealth Boys equipped, in order to Sneak. Category:Skills")
- 22:44, 9 October 2023 Zmeja talk contribs created page Doctor (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount of bleeding you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the {{PAGENAME}} Skill on an unbandaged target. At 200%, you will heal 100 [[Bleed]...")
- 22:39, 9 October 2023 Zmeja talk contribs created page First Aid (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Intelligence + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 50 Health Points with a normal usage of the First Aid Skill on an unbandaged target. At 200%, you will heal 150 Health Points. The Perk...")
- 22:33, 9 October 2023 Zmeja talk contribs created page Traps (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. Category:Skills")
- 22:32, 9 October 2023 Zmeja talk contribs created page Throwing (Created page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Strength + 2 * Perception + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your effective range with {{PAGENAME}} weapons. After 100%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with th...")
- 22:29, 9 October 2023 Zmeja talk contribs created page Hand-to-Hand Combat (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 1 * Endurance + 1 * Intelligence + 1 * Luck</math> It can be leveled up to 250%. Each % increases your hit chance with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - mak...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Energy Weapons (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 1 * Perception + 1 * Intelligence + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Big Guns (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it quite beneficial to...")
- 22:27, 9 October 2023 Zmeja talk contribs created page Small Guns (Created page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 2 * Perception + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it qu...")
- 22:19, 9 October 2023 Zmeja talk contribs created page Trait (Redirected page to Traits) Tag: New redirect
- 22:17, 9 October 2023 Zmeja talk contribs created page Kamikaze (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +5 Charisma for resisting the Suppression Effect of a Burst targeted near you. This results in-between 15% and 10% Suppression Resistance, depending on your current Charisma value. +15% if you have 1 Charisma. +10% if you have 10 Charisma. === Negative Effect === The Trait sets your Armor Class at 0 at ALL times! Even when wearing armor or somehow gaining...")
- 22:15, 9 October 2023 Zmeja talk contribs created page Gifted (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +1 to every Special Stat. It is important to note, that no Special can be lowered below 2, instead of 1. === Negative Effect === You can not tag any skills. === Recommendations === Do not take this Trait, unless you absolutely know what you are doing! Category:Traits")
- 22:14, 9 October 2023 Zmeja talk contribs created page Blind Luck (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === This trap gives you a 50% chance of avoiding the effect, as well as the damage of the trap. (It will still trigger, possible injuring your teammates if it is a mine, or positively, open up the path for your teammates) === Negative Effect === -3 to your trap detection range. Meaning you see traps 3 hexes less far (Effectively making you almost fully blind to them) Categor...")
- 22:12, 9 October 2023 Zmeja talk contribs created page Four Eyes (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds Vision as if you gained 2 Perception. This means you see 8 hexes further at day, less so at night. === Negative Effect === The Trait removes a huge chunk of your side visions. Meaning that while you see much further towards the front, your forward-sides, backward-sides, and back suffers immensively! Your situational awareness is severely hindered! === Recomm...")
- 22:07, 9 October 2023 Zmeja talk contribs created page Drug Dealer (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +50% effectiveness on any healing drug you use. No matter who the target is. (Yourself too) === Negative Effect === If you use healing drugs on yourself, you will spend double the amount of Action Points. === Recommendations === This Trait is very recommended for Medic-builds. As this will ensure that you will heal your teammates with very potent heals....")
- 22:04, 9 October 2023 Zmeja talk contribs created page Skilled (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait gives you an additional +8 [Skill Points]] every Level. === Negative Effect === This trait modifies when you get your perks. Instead of every 3 levels, you get a perk every 4 levels. Not only does that mean you get your perks slower then others, but because one only gains perks up to the 24th level, you will have a total of 6 perks, compared to the usual 8. [...")
- 22:02, 9 October 2023 Zmeja talk contribs created page Lizard Limbs (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds a 40% chance of regenerating a random limb every 10 seconds. This effect stacks additively with the Autonomous Regeneration perk for a total of 80% chance! === Negative Effect === The Trait removes 5 Healing Rate, meaning you regenerate 5 less Health Points every 5 seconds passively. Category:Traits")
- 21:58, 9 October 2023 Zmeja talk contribs created page Dead Man Walking (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +100 to your Bleed-Out Health Points. Meaning your character can go down to -200 HP, before dying. === Negative Effect === This Traid removes +10 maximum Health Points from your character. Category:Traits")
- 21:57, 9 October 2023 Zmeja talk contribs created page Fast Shot (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait removes 10% of the Action Points cost when firing a weapon. This trait is especially useful when Aiming, as aiming costs more Action Points, as well as weapons with higher firing cost. === Negative Effect === The Trait removes 5% of your hit-chance to a target. Effectively cutting your range by 1.25 Hexes. Your maximum Hit Chance with this perk will also be lo...")
- 21:53, 9 October 2023 Zmeja talk contribs created page Heavy Handed (Created page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds a flat +5 Healing Rate to your character. Meaning you will heal 5 HP more every 5 seconds. === Negative Effect === The Trait removes a big portion of your Bleed Resistance. Meaning, that upon recieving Bleed Damage, this damage will apply much quicker to your Health Pool, then if you would have had higher Bleed Resistance. Due to the complicated natu...")
- 21:51, 9 October 2023 Zmeja talk contribs created page Finesse (Created page with "Finesse is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds a flat +10% Base Critical Chance. (Thus also increasing your Aimed Critical Chance by +10%) === Negative Effect === The trait removes half of the additional damage from Critical Hits. This does NOT mean your damage is cut in half when critically hitting an opponent. Rather that the critical bonus damage is halved. If you do 30 damage with a shot, and do an additio...")
- 21:46, 9 October 2023 Zmeja talk contribs created page Small Frame (Created page with "Small Frame is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +1 Agility to your character. === Negative Effect === The Trait gives enemies a +10% chance to knock you down with single shots. The way the trait works, is that if someone rolls a critical-table entry, that has the knockdown effect applied to it, they get a +10 roll (out of 100) to knock you down. This means, this +10% chance only applies to aimed shots...")
- 21:42, 9 October 2023 Zmeja talk contribs created page Bruiser (Created page with "Bruiser is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +2 Strength to your character. === Negative Effect === The Trait removes 2.25 AP+ Regeneration. (3 Agility points worth of AP+ Regeneration) Category:Traits")
- 21:39, 9 October 2023 Zmeja talk contribs created page Fast Metabolism (Created page with "Fast Metabolism is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds a flat +5 Healing Rate to your character. Meaning you will heal 5 HP more every 5 seconds. === Negative Effect === The Trait removes a big portion of your Bleed Resistance. Due to the complicated nature of calculating Bleed Resistances, it is hard to give it a number. It does remove as much Bleed Resistance however, as Improved Hemostasis adds....")
- 21:32, 9 October 2023 Zmeja talk contribs created page File:Luck.png
- 21:32, 9 October 2023 Zmeja talk contribs uploaded File:Luck.png
- 21:32, 9 October 2023 Zmeja talk contribs created page File:Agility.png
- 21:32, 9 October 2023 Zmeja talk contribs uploaded File:Agility.png
- 21:32, 9 October 2023 Zmeja talk contribs created page File:Intelligence.png
- 21:32, 9 October 2023 Zmeja talk contribs uploaded File:Intelligence.png
- 21:31, 9 October 2023 Zmeja talk contribs created page File:Charisma.png