HUD

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Revision as of 10:04, 9 February 2024 by Zmeja (talk | contribs)

The HUD in FOnline consists of various elements - similarly to many other games. It provides vital information about your character, for example how much HP he has, or how much Ammo is left in the gun you carry.

Fortunately - the HUD is quite compact and simple - allowing you to focus more on the game-world. Yet, it still provides most information - vital to survival.

HP

The big colored number at the bottom of your screen - above your Action Points bar, determines your character's Hit Points. It will usually start around 180, and at Level 24, depending on your character's development, might reach up to or above 400. Depending on how close you are to 0 HP, the color of the number will change, allowing you to quickly assess how much percent HP you have left. A green number means you are close to full hp. A yellow number would give you the first warning of having received considerable damage - while a red number means you are either close to being knocked down below 0 HP, or perhaps already are.

TODO: Image

Action Points

The horizontal bar at the bottom of your screen are your Action Points. They represent how much units your character has to do things like shooting or using items. The bar is usually full out of combat, and will most likely empty itself during combat. If you have negative Action Points, this will also be represented by a change from the color green to red, instead showing the remaining amount of Action Points required to reach 0. As the bar displays the values 0 to 100, having effects that alter your maximum AP might change to which point the bar fills up. If you for example only have 70 maximum AP, the bar will stop at the 70% mark as expected. Values above 100 will still cap out at 100 however. So having 110 maximum AP will not overflow the bar and instead the fill will halt at the edge where the 100 AP mark is. TODO: Image

Equipped Weapon / Item