Zone Control

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Zone Control is a feature that constantly changes, and information on this page might be outdated frequently. In such a case, it will be updated whenever possible!

A major part of the game is its Zone Control feature. It consists of battling out other players in a PvP battle to capture Zones for your faction and take them away from your enemies. Having more Zones is beneficial for both the amount of Recon you get, as well as to funnel more resources into your Faction, helping in turn to keep prices of items low, and the money you receive from selling items high. It also gives the advantage of you being able to capture Outposts, which come with a whole set of their own benefits, like respawn points, storage and fast-travel spots. Zones inhabited by your faction also spawns guards, which in turn help you fight NPC's, as well as enemy players.

Capturing a Zone

Once a Zone Control starts in a given Zone, all the flags in that zone turn white. A white flag belongs to no faction, and contributes points to none. You need at least 2 players to capture a flag, though a single enemy in its vicinity is enough to contest it. Once you have taken a flag, it turns into the color of your faction. Holding flags will constantly give your faction points in that zone - and the more flags you have, the more points you get. At the end of a Zone Control, points are distributed across all participants of the encounter. Depending on how many total players participated in it, as well as your flag-score, your faction will get some amount of points on that zone for the battle.

If at the end of the day, your faction will come out on top, it will receive the zone.