User contributions for Zmeja

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9 October 2023

  • 22:5522:55, 9 October 2023 diff hist −101 Hit Points→‎Affected By
  • 22:5422:54, 9 October 2023 diff hist −1 LeadershipNo edit summary
  • 22:5322:53, 9 October 2023 diff hist +700 N LeadershipCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 4 * Charisma + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases the effectiveness of your outgoing Boosts if you are a Squad Leader of Fireteam Leader. You need at least 110% {{PAGENAME}} in order to give out boosts. However, their effectiveness will be close to 0. To give boosts with full effective..."
  • 22:4622:46, 9 October 2023 diff hist +474 N SneakCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % decreases the distance you can be spotted when in {{PAGENAME}}. You can not Sneak when you have less then 100%. In addition to that, you are required to have one of three types of Stealth Boys equipped, in order to Sneak. Category:Skills"
  • 22:4422:44, 9 October 2023 diff hist +1,411 N DoctorCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 1 * Perception + 3 * Intelligence + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount of bleeding you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 0 Bleed with a normal usage of the {{PAGENAME}} Skill on an unbandaged target. At 200%, you will heal 100 [[Bleed]..."
  • 22:4422:44, 9 October 2023 diff hist 0 First AidNo edit summary
  • 22:4022:40, 9 October 2023 diff hist +3 First AidNo edit summary
  • 22:3922:39, 9 October 2023 diff hist +1,019 N First AidCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Perception + 3 * Intelligence + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % after 100% increases the amount you heal with {{PAGENAME}} by 1. Up to 100%, you will always heal 50 Health Points with a normal usage of the First Aid Skill on an unbandaged target. At 200%, you will heal 150 Health Points. The Perk..."
  • 22:3322:33, 9 October 2023 diff hist +334 N TrapsCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 3 * Perception + 2 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your chance to spot {{PAGENAME}}, as well as your chance at disarming them. Category:Skills"
  • 22:3222:32, 9 October 2023 diff hist +626 N ThrowingCreated page with "{{PAGENAME}} is a possible secondary Skill you can level up during gameplay. It's starting value is: <math>30 + 2 * Strength + 2 * Perception + 1 * Agility + 1 * Luck</math> Being a secondary skill, it can be leveled up to 200%. Each % increases your effective range with {{PAGENAME}} weapons. After 100%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 100%, then at 125%, 150%, 175%, with th..."
  • 22:3122:31, 9 October 2023 diff hist +23 Hand-to-Hand CombatNo edit summary
  • 22:3122:31, 9 October 2023 diff hist +23 Energy WeaponsNo edit summary
  • 22:3122:31, 9 October 2023 diff hist +23 Big GunsNo edit summary
  • 22:3122:31, 9 October 2023 diff hist +23 Small GunsNo edit summary
  • 22:3022:30, 9 October 2023 diff hist +1 Hand-to-Hand CombatNo edit summary
  • 22:3022:30, 9 October 2023 diff hist +1 Energy WeaponsNo edit summary
  • 22:3022:30, 9 October 2023 diff hist +1 Big GunsNo edit summary
  • 22:2922:29, 9 October 2023 diff hist +1 Small GunsNo edit summary
  • 22:2922:29, 9 October 2023 diff hist −3 Hand-to-Hand CombatNo edit summary
  • 22:2922:29, 9 October 2023 diff hist +594 N Hand-to-Hand CombatCreated page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 1 * Endurance + 1 * Intelligence + 1 * Luck</math> It can be leveled up to 250%. Each % increases your hit chance with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}} weapons, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - mak..."
  • 22:2822:28, 9 October 2023 diff hist −1 Small GunsNo edit summary
  • 22:2822:28, 9 October 2023 diff hist −1 Big GunsNo edit summary
  • 22:2822:28, 9 October 2023 diff hist −1 Energy WeaponsNo edit summary
  • 22:2722:27, 9 October 2023 diff hist +604 N Energy WeaponsCreated page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 1 * Perception + 1 * Intelligence + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at..."
  • 22:2722:27, 9 October 2023 diff hist +568 N Big GunsCreated page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 3 * Strength + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it quite beneficial to..."
  • 22:2722:27, 9 October 2023 diff hist +585 N Small GunsCreated page with "{{PAGENAME}} is a possible primary Skill you can level up during gameplay.<br> It's starting value is <math>30 + 1 * Strength + 2 * Perception + 2 * Agility + 1 * Luck</math> It can be leveled up to 250%. Each % increases your effective range with {{PAGENAME}}. After 150%, you unlock weapon perks for {{PAGENAME}}, every 25%. This means you get your first weapon perk unlocked at 150%, then at 175%, 200%, 225%, with the last one unlocking at 250% - making it qu..."
  • 22:2122:21, 9 October 2023 diff hist +4 KamikazeNo edit summary
  • 22:2122:21, 9 October 2023 diff hist +4 GiftedNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Blind LuckNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Four EyesNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Drug DealerNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 SkilledNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Lizard LimbsNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Dead Man WalkingNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Fast ShotNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Heavy HandedNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 FinesseNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 Small FrameNo edit summary
  • 22:2022:20, 9 October 2023 diff hist +4 BruiserNo edit summary
  • 22:1922:19, 9 October 2023 diff hist +9 TraitChanged redirect target from Traits to Category:Traits current Tag: Redirect target changed
  • 22:1922:19, 9 October 2023 diff hist +20 N TraitRedirected page to Traits Tag: New redirect
  • 22:1922:19, 9 October 2023 diff hist +4 Fast MetabolismNo edit summary
  • 22:1722:17, 9 October 2023 diff hist 0 Kamikaze→‎Negative Effect
  • 22:1722:17, 9 October 2023 diff hist +573 N KamikazeCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +5 Charisma for resisting the Suppression Effect of a Burst targeted near you. This results in-between 15% and 10% Suppression Resistance, depending on your current Charisma value. +15% if you have 1 Charisma. +10% if you have 10 Charisma. === Negative Effect === The Trait sets your Armor Class at 0 at ALL times! Even when wearing armor or somehow gaining..."
  • 22:1522:15, 9 October 2023 diff hist +391 N GiftedCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +1 to every Special Stat. It is important to note, that no Special can be lowered below 2, instead of 1. === Negative Effect === You can not tag any skills. === Recommendations === Do not take this Trait, unless you absolutely know what you are doing! Category:Traits"
  • 22:1422:14, 9 October 2023 diff hist +485 N Blind LuckCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === This trap gives you a 50% chance of avoiding the effect, as well as the damage of the trap. (It will still trigger, possible injuring your teammates if it is a mine, or positively, open up the path for your teammates) === Negative Effect === -3 to your trap detection range. Meaning you see traps 3 hexes less far (Effectively making you almost fully blind to them) Categor..."
  • 22:1222:12, 9 October 2023 diff hist +678 N Four EyesCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds Vision as if you gained 2 Perception. This means you see 8 hexes further at day, less so at night. === Negative Effect === The Trait removes a huge chunk of your side visions. Meaning that while you see much further towards the front, your forward-sides, backward-sides, and back suffers immensively! Your situational awareness is severely hindered! === Recomm..."
  • 22:0722:07, 9 October 2023 diff hist +495 N Drug DealerCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds +50% effectiveness on any healing drug you use. No matter who the target is. (Yourself too) === Negative Effect === If you use healing drugs on yourself, you will spend double the amount of Action Points. === Recommendations === This Trait is very recommended for Medic-builds. As this will ensure that you will heal your teammates with very potent heals...."
  • 22:0422:04, 9 October 2023 diff hist +493 N SkilledCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait gives you an additional +8 [Skill Points]] every Level. === Negative Effect === This trait modifies when you get your perks. Instead of every 3 levels, you get a perk every 4 levels. Not only does that mean you get your perks slower then others, but because one only gains perks up to the 24th level, you will have a total of 6 perks, compared to the usual 8. [..."
  • 22:0222:02, 9 October 2023 diff hist +431 N Lizard LimbsCreated page with "{{PAGENAME}} is a possible Trait you can pick during character creation. === Positive Effect === The Trait adds a 40% chance of regenerating a random limb every 10 seconds. This effect stacks additively with the Autonomous Regeneration perk for a total of 80% chance! === Negative Effect === The Trait removes 5 Healing Rate, meaning you regenerate 5 less Health Points every 5 seconds passively. Category:Traits"
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