User contributions for Zmeja
From AoP Wiki
17 October 2023
- 02:3902:39, 17 October 2023 diff hist +309 N Restless (Armor Trait) Created page with "{{Armor Trait |description = +2 Agility for the purposes of AP+ Regeneration. |notes = This does not increase your Agility by 2. It only increases your AP+ Regen as if you gained 2 Agility. This effectively adds +1.5 AP+ Regeneration, as each point in Agility normally adds +0.75 AP+ Regeneration. }}"
- 02:3802:38, 17 October 2023 diff hist +882 N Power Armor (Armor Trait) Created page with "{{Armor Trait |description = -4 Agility for the purposes of AP+ Regeneration.<br> Be hit by twice the amount of bullets from bursts.<br> Lowers every Critical Roll on you by 4.<br> +4 Endurance for the purposes of calculating your Knockback resistance as well as AP Drain resistance.<br> Negative Damage Treshold penetration by ammunition does not apply to you.<sub>[Unsure]</sub><br> |notes = This effectively removes 3 AP+ Regeneration, as each point i..."
- 02:2302:23, 17 October 2023 diff hist +479 N Powered (Armor Trait) Created page with "{{Armor Trait |description = +3 Strength. If your armor is powered, you can run with weapons that usually only allow you to walk with them. |notes = Unlike most perks that change Special values, this actually does increase your Strength by 3, as if you have taken a drug that does so. Thus, all Strength benefit applies, like higher Critical Strength, more Carry Weight, more Strength for calculating Strength Requirements for weapons, Hit Points, Healing Rate and so on..."
- 02:1502:15, 17 October 2023 diff hist +281 N Tin Can (Armor Trait) Created page with "{{Armor Trait |description = -2 Perception for the purposes of Sight Range. |notes = This does not decrease your Perception by 2. It only decreases your Sight Range as if you lost 2 Perception. At day, this translates to 8 Hexes lost, at night, this value is lower. }}"
- 02:1302:13, 17 October 2023 diff hist +32 N AP Drain Redirected page to Criticals#AP Drain current Tag: New redirect
- 02:1302:13, 17 October 2023 diff hist +255 N Electrified (Armor Trait) Created page with "{{Armor Trait |description = Melee Attackers against you will have to roll against AP Drain. IF they fail, they lose 10 Action Points. Their AP can not go into negative however. |notes = AP Drain rolls can be resisted by Critical Endurance. }}"
- 02:0902:09, 17 October 2023 diff hist +274 N Bonus Critical Resistance (Armor Trait) Created page with "{{Armor Trait |description = +1 Luck for the purposes of Critical Resistance. |notes = Different Luck values apply different Critical Resistances. Check the Critical Resistance Table, if you want to know exactly how much more Critical Resistance you will get. }}"
- 02:0402:04, 17 October 2023 diff hist +206 N Bulky (Armor Trait) Created page with "{{Armor Trait |description = -2 Agility for the purposes of AP+ Regeneration. |notes = This effectively removes 1.5 AP+ Regeneration, as each point in Agility normally adds 0.75 AP+ Regeneration. }}"
- 02:0302:03, 17 October 2023 diff hist +295 Faster Medic (Armor Trait) No edit summary
- 02:0202:02, 17 October 2023 diff hist +421 N Faster Medic (Armor Trait) Created page with "{{Armor Trait |description = -25 base Action Points when performing First Aid or Doctor |notes = The healer's armor perks are taken into consideration, not the patients. This means that someone else healing you while you have the Faster medic armor trait will result in nothing. If he would have the Faster medic perk while healing himself or you, he would benefit from the reduced base Action Points cost. }}"
- 02:0102:01, 17 October 2023 diff hist +302 N Easier to Heal (Armor Trait) Created page with "{{Armor Trait |description = +25 Hit Points when being healed by First Aid |notes = The patient's armor perks are taken into consideration, not the healers. This means that someone else healing you while you have the Harder to heal armor trait will still result in 25 more Hit Points healed. }}"
- 02:0102:01, 17 October 2023 diff hist +302 N Harder to Heal (Armor Trait) Created page with "{{Armor Trait |description = -25 Hit Points when being healed by First Aid |notes = The patient's armor perks are taken into consideration, not the healers. This means that someone else healing you while you have the Harder to heal armor trait will still result in 25 less Hit Points healed. }}"
- 01:5901:59, 17 October 2023 diff hist +37 N Leg Cripple Redirected page to Criticals#Crippled Legs current Tag: New redirect
- 01:5801:58, 17 October 2023 diff hist +37 N Arm Cripple Redirected page to Criticals#Crippled Arms current Tag: New redirect
- 01:5801:58, 17 October 2023 diff hist −7 Criticals →Blinded
- 01:5801:58, 17 October 2023 diff hist +18 Criticals →Crippled
- 01:5601:56, 17 October 2023 diff hist +441 N Plated Gloves (Armor Trait) Created page with "{{Armor Trait |description = +2 Strength for the purposes of resisting Weapon Drop rolls.<br> +2 Endurance for the purposes of resisting Arm Cripple rolls.<br> +10% AP cost when reloading the weapon. |notes = This effectively adds +10% Critical Strength if rolling against Weapon Drops.<br> This effectively adds +10% Critical Endurance if rolling against Arm Cripples.<br> Total AP cost can not go above 200%. }}"
- 01:5501:55, 17 October 2023 diff hist +120 N Faster Reload (Armor Trait) Created page with "{{Armor Trait |description = -10% AP cost when reloading the weapon. |notes = Total AP cost can not go below 20%. }}"
- 01:5401:54, 17 October 2023 diff hist +179 N Courageous (Armor Trait) Created page with "{{Armor Trait |description = Completely immune against Suppression rolls. |notes = This effectively gives you 100% Suppression Resistance if rolling against Suppresses. }}"
- 01:5301:53, 17 October 2023 diff hist +194 N Confident (Armor Trait) Created page with "{{Armor Trait |description = +2 Charisma for the purposes of resisting Suppression rolls. |notes = This effectively adds some Suppression Resistance if rolling against Suppresses. }}"
- 01:5201:52, 17 October 2023 diff hist +197 Psychopath (Armor Trait) No edit summary
- 01:5201:52, 17 October 2023 diff hist +4 Psychopath (Armor Trait) No edit summary
- 01:4901:49, 17 October 2023 diff hist +66 Psychopath (Armor Trait) No edit summary
- 01:4801:48, 17 October 2023 diff hist +9 Psychopath (Armor Trait) No edit summary
- 01:4601:46, 17 October 2023 diff hist +63 Psychopath (Armor Trait) No edit summary
- 01:4501:45, 17 October 2023 diff hist +73 Psychopath (Armor Trait) No edit summary
- 01:4401:44, 17 October 2023 diff hist +504 N Psychopath (Armor Trait) Created page with "{{Armor Trait |description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per |notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect. Effect starts out with 0. <math>Effect = MIN(Effect + 100 * \frac{TotalDmg}{TargetMaxHP}, 100)</math> <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math> Total Damage includes Bleed Damage as well...."
- 01:3801:38, 17 October 2023 diff hist +57 Malus Rate of Fire (Armor Trait) No edit summary
- 01:3801:38, 17 October 2023 diff hist +56 Bonus Rate of Fire (Armor Trait) No edit summary
- 01:3701:37, 17 October 2023 diff hist +60 N Malus Rate of Fire (Armor Trait) Created page with "{{Armor Trait |description = +5%AP cost for shooting. }}"
- 01:3701:37, 17 October 2023 diff hist +60 N Bonus Rate of Fire (Armor Trait) Created page with "{{Armor Trait |description = -5%AP cost for shooting. }}"
- 01:3501:35, 17 October 2023 diff hist +74 Sprinter (Armor Trait) No edit summary
- 01:2401:24, 17 October 2023 diff hist +38 N Run Speed Redirected page to Movement Speed#Run Speed current Tag: New redirect
- 01:2401:24, 17 October 2023 diff hist +77 N Sprinter (Armor Trait) Created page with "{{Armor Trait |description = Lower Action Points, faster Run Speed }}"
- 01:2301:23, 17 October 2023 diff hist +185 N Stone Wall (Armor Trait) Created page with "{{Armor Trait |description = +2 Strength for the purposes of resisting Knockout rolls. |notes = This effectively adds +10% Critical Strength if rolling against Knockouts. }}"
- 01:1801:18, 17 October 2023 diff hist +63 Category:Armor Traits No edit summary
- 01:1801:18, 17 October 2023 diff hist +20 N File:ArmorTraits.png No edit summary current
- 01:1801:18, 17 October 2023 diff hist +35 N Armor Traits Redirected page to Category:Armor Traits current Tag: New redirect
- 01:1601:16, 17 October 2023 diff hist +18 N LK Redirected page to Luck current Tag: New redirect
- 01:1601:16, 17 October 2023 diff hist +21 N AG Redirected page to Agility current Tag: New redirect
- 01:1601:16, 17 October 2023 diff hist +26 N IN Redirected page to Intelligence current Tag: New redirect
- 01:1501:15, 17 October 2023 diff hist +23 N EN Redirected page to Endurance current Tag: New redirect
- 01:1501:15, 17 October 2023 diff hist +22 N CH Redirected page to Charisma current Tag: New redirect
- 01:1501:15, 17 October 2023 diff hist +24 N PE Redirected page to Perception current Tag: New redirect
- 01:1501:15, 17 October 2023 diff hist +22 N ST Redirected page to Strength current Tag: New redirect
- 01:1401:14, 17 October 2023 diff hist −65 Quick Recovery (Armor Trait) No edit summary
- 01:1401:14, 17 October 2023 diff hist −108 Quick Recovery (Armor Trait) No edit summary
- 01:1301:13, 17 October 2023 diff hist +167 Category:Armor Traits No edit summary
- 01:1201:12, 17 October 2023 diff hist 0 m Category:Armor Traits Zmeja moved page Armor Traits to Category:Armor Traits without leaving a redirect
- 01:1101:11, 17 October 2023 diff hist +35 N Armor Trait Redirected page to Category:Armor Traits current Tag: New redirect