Category:Weapon Perks
From AoP Wiki
Name | Effect |
---|---|
Accurate | +10% hitchance |
Better Crits | +1 to critical rolls |
Better Knockouts | Knockouts last 0.6 seconds longer. |
Better One Hex | +10% one-hex |
Blinding Strike | -10% Critical Perception for Blinds and Disorients |
Bonus Damage | +5% damage |
Bonus Ranged Damage | +2 damage on each bullet |
Bonus Rate of Fire | -5% AP cost for shooting |
Crippling Strike | -10% Critical Endurance for Cripples |
Deep Wounds | +35% Bleed damage when crit |
Faster Reload | -20% AP cost for reloading |
Finisher | +30% damage on targets with debuffs |
Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
Ignore AC | -33% of target's Armor Class |
Knockback | +20% Knockback chance |
Knockout Strike | -10% Critical Strength for Knockouts |
Less Spread | -2 Spread |
More Area of Effect | +1 Area of Effect |
More Bleed | +20% Bleed damage |
More Crits | +10% to Base Critical Chance |
More Dakka | +20% bullets in a burst |
More Spread | +2 Spread |
Piercing Strike | -10% Critical Agility for Armor Bypasses & Armor Bypass 15% more effective |
Quick Scope | -33% AP for Aimed Shots Penalty |
Silent Death | +50% damage in sneak and attacking from behind |
Slaughter Shot | +20% critical damage |
Slayer | Up to +30% damage to low hp targets |
Suppression | More chance per bullet to suppress |
Pages in category "Weapon Perks"
The following 28 pages are in this category, out of 28 total.