Healing Rate
Healing Rate is a statistic, every character has. Healing Rate depicts the amount of health you regain passively, every 5 seconds . Player Characters, as well as NPCs have a value assigned to them.
The current Healing Rate is calculated with the following formula:
Calculations
B
a
s
e
H
e
a
l
i
n
g
R
a
t
e
=
2
∗
S
t
r
e
n
g
t
h
+
3
∗
E
n
d
u
r
a
n
c
e
+
A
u
t
o
n
o
m
o
u
s
R
e
g
e
n
e
r
a
t
i
o
n
P
e
r
k
(
10
)
+
F
a
s
t
M
e
t
a
b
o
l
i
s
m
T
r
a
i
t
(
25
)
−
L
i
z
a
r
d
L
i
m
b
s
T
r
a
i
t
(
25
)
{\displaystyle BaseHealingRate=2*Strength+3*Endurance+AutonomousRegenerationPerk(10)+FastMetabolismTrait(25)-LizardLimbsTrait(25)}
E
x
H
e
a
l
i
n
g
R
a
t
e
=
L
e
a
d
e
r
B
o
n
u
s
(
V
a
r
i
a
b
l
e
)
−
L
i
z
a
r
d
L
i
m
b
s
T
r
a
i
t
(
25
)
−
B
u
f
f
o
u
t
D
r
u
g
(
30
)
−
M
e
n
t
a
t
s
D
r
u
g
(
15
)
{\displaystyle ExHealingRate=LeaderBonus(Variable)-LizardLimbsTrait(25)-BuffoutDrug(30)-MentatsDrug(15)}
F
i
n
a
l
H
e
a
l
i
n
g
R
a
t
e
=
f
l
o
o
r
(
(
B
a
s
e
H
e
a
l
i
n
g
R
a
t
e
+
E
x
H
e
a
l
i
n
g
R
a
t
e
)
∗
(
1
+
F
o
o
d
D
r
u
g
(
1
)
)
5
+
0.5
)
{\displaystyle FinalHealingRate=floor({\frac {(BaseHealingRate+ExHealingRate)*(1+FoodDrug(1))}{5}}+0.5)}