Master Armor
From AoP Wiki
Master Armor | ||
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The Grandmaster has put his soul into this armor, he also used the best materials he could find to craft it. You feel invincible while wearing this fine protection. | ||
Damage Type | Damage Threshold | Damage Resistance |
Normal | 12 | 45% |
Laser | 13 | 55% |
Fire | 10 | 55% |
Plasma | 11 | 45% |
Electric | 11 | 40% |
Explode | 13 | 45% |
Armor Class | 25 | |
ID: 4347 | Weight: 9000g |
Information
Master Armor is a possible Armor your character can wear.
Armor Traits
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Quick Recovery (Armor Trait) | Recover 0.4 seconds faster from Knockouts, as well as 10% faster from Winded, Suppression and Disoriented effects. |
Plated Gloves (Armor Trait) | +2 Strength for the purposes of resisting Weapon Drop rolls. +2 Endurance for the purposes of resisting Arm Cripple rolls. +10% AP cost when reloading a weapon. |
Confident (Armor Trait) | +2 Charisma for the purposes of resisting Suppression rolls. |
Bonus Rate of Fire (Armor Trait) | Every attack costs 5% less Action Points to perform |
Easier to Heal (Armor Trait) | +25 Hit Points when being healed by First Aid |
Bonus Critical Resistance (Armor Trait) | +1 Luck for the purposes of Critical Resistance. |
Strong Back (Armor Trait) | +25 Carry Weight +Armor-weight to your Carry Weight |
Changelog
Date (DD.MM.YYYY) | Change |
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Season 8
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Added to Wiki |