Salvaged Power Armor
From AoP Wiki
Salvaged Power Armor | ||
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Power armor salvaged from the wasteland. Techs strip out the joint servos so you don't need special training to wear it. It feels like you're carrying a brahmin on your back, but it can take a heck of a lot of punishment. | ||
Damage Type | Damage Threshold | Damage Resistance |
Normal | 30 | 65% |
Laser | 20 | 75% |
Fire | 20 | 60% |
Plasma | 15 | 65% |
Electric | 15 | 50% |
Explode | 25 | 65% |
Armor Class | 0 | |
ID: 10400 | Weight: 80000g |
Information
Salvaged Power Armor is a possible Armor your character can wear.
Armor Traits
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Courageous (Armor Trait) | Completely immune against Suppression rolls. |
Harder to Heal (Armor Trait) | -25 Hit Points when being healed by First Aid |
Harder to Heal (Armor Trait) | -25 Hit Points when being healed by First Aid |
Tin Can (Armor Trait) | -2 Perception for the purposes of Sight Range. |
Malus Rate of Fire (Armor Trait) | Every attack costs 5% more Action Points to perform |
Malus Rate of Fire (Armor Trait) | Every attack costs 5% more Action Points to perform |
Power Armor (Armor Trait) | -4 Agility for the purposes of AP+ Regeneration. Be hit by twice the amount of bullets from bursts. Lowers every Critical Roll on you by 4. +4 Endurance for the purposes of calculating your Knockback resistance as well as AP Drain resistance. Negative Damage Treshold penetration by ammunition does not apply to you.[Unsure] |
Strong Back (Armor Trait) | +25 Carry Weight +Armor-weight to your Carry Weight |
Recipe | |
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Recipe | 25x Power Armor Fragments |
Craft Duration | Instant |
Engineering Req. | 0% |
Crafting Table Req. | None |
Changelog
Date (DD.MM.YYYY) | Change |
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Season 8
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Added to Wiki |