Crafting: Difference between revisions
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Crafting is the ability to create various gear in form of [[ | Crafting is the ability to create various gear in form of [[Weapons]], Ammo, [[Armor]], Consumeables like [[Drugs]] as well as other utility items. | ||
It is majorly dictated by the current [[Tier]] the | It is majorly dictated by the current [[Tier]] the Server is in, as well as a player's [[Engineering]] skill - and in the case of disassembling items, the player's [[Science]] skill. | ||
== Crafting == | |||
If you want to craft an item, you need a few things. Most item require a combination of three things. | |||
Resources - the cost to craft an item. This differs not just from the type of thing you want to craft, but also the Tier of item you want to craft. An early Tier weapon might only need a bit of Iron - but a higher Tier Energy Rifle might need Iron, Steel as well as Microchips to be assembled. | |||
Skill - Each recipe needs a specific amount of [[Engineering]] skill, before it can be crafted. In most cases, this will be <math>20 * (Tier-1)</math> of the Tier the item belongs to. In case of Era items like Armor, the first Tier of that Era is taken. (So for Era 2 Armor, which is Tier 4 - 6 Armor, Tier 4 is the number we take to calculate the Engineering requirement). Some weapons might be "Special", in that they can only be crafted with a blueprint, even long after the server progressed throughout the Tiers. In this case, you will need an additional 10 Skillpoints in Engineering. | |||
<math>20 * (Tier-1) + Special(10)</math> | |||
Workbench - A lot of items require a specialized Workbench. Drugs can only be crafted at a Chemistry Station, while weapons and armor need a workbench. Workbenches can be found all throughout the [[Core]], though less effective versions can be bought for your base at the Container Trader in your faction. | |||
== Disassembling == | |||
Also called: Decrafting. | |||
Disassembling an item requires you to simply stand next to any workbench. Unlike crafting, disassembling does not get better when doing it at more advanced workbenches - so it can simply be done at your base with no additional mali. | |||
When disassembling an item, you only get a small portion of what this item cost when crafting it. This is especially useful with looted items that are already on a low condition. Disassembling will slowly level up your [[Science]] skill, which is also responsible for how much resources you get back when disassembling items. |
Latest revision as of 15:11, 10 November 2023
Crafting is the ability to create various gear in form of Weapons, Ammo, Armor, Consumeables like Drugs as well as other utility items. It is majorly dictated by the current Tier the Server is in, as well as a player's Engineering skill - and in the case of disassembling items, the player's Science skill.
Crafting
If you want to craft an item, you need a few things. Most item require a combination of three things.
Resources - the cost to craft an item. This differs not just from the type of thing you want to craft, but also the Tier of item you want to craft. An early Tier weapon might only need a bit of Iron - but a higher Tier Energy Rifle might need Iron, Steel as well as Microchips to be assembled.
Skill - Each recipe needs a specific amount of Engineering skill, before it can be crafted. In most cases, this will be of the Tier the item belongs to. In case of Era items like Armor, the first Tier of that Era is taken. (So for Era 2 Armor, which is Tier 4 - 6 Armor, Tier 4 is the number we take to calculate the Engineering requirement). Some weapons might be "Special", in that they can only be crafted with a blueprint, even long after the server progressed throughout the Tiers. In this case, you will need an additional 10 Skillpoints in Engineering.
Workbench - A lot of items require a specialized Workbench. Drugs can only be crafted at a Chemistry Station, while weapons and armor need a workbench. Workbenches can be found all throughout the Core, though less effective versions can be bought for your base at the Container Trader in your faction.
Disassembling
Also called: Decrafting. Disassembling an item requires you to simply stand next to any workbench. Unlike crafting, disassembling does not get better when doing it at more advanced workbenches - so it can simply be done at your base with no additional mali.
When disassembling an item, you only get a small portion of what this item cost when crafting it. This is especially useful with looted items that are already on a low condition. Disassembling will slowly level up your Science skill, which is also responsible for how much resources you get back when disassembling items.