Weapons

From AoP Wiki

Weapons are one of the cornerstone items in Ashes of Phoenix. Almost nothing is as important as the choice of your weapon, as well as correct usage of such. In most cases, the weapon entirely dictates the play style you will follow.

To see a list of all updated Weapons in the game, please use the Character Planner. (The workload to add all weapons to the wiki would be immense and too massive. The planner will always have up-to-date weapon information.)

All weapons are categorized as in one of the 5 Weapon Skills, them being Small Guns, Big Guns, Energy Weapons, Melee as well as Throwing. Exceptions to this rule are spears. Which depending on the firemode chosen, can either be used as a melee weapon, or a throwing weapon. In Season 8, there are niche uses of the Throwing skill in order to deploy throwable traps, namely Caltrops.

Projectile Weapons

Most weapons shoot some type of projectile. In most cases a bullet, though there are weapons that shoot explosive rockets. Beams of Laser or Plasma. Or even more exotic stuff like needles.

These type of weapons have a magazine, that upon being emptied, has to be reloaded. Weapons might only be able to be fired in single-shot mode, some in full-auto and some both. Projectile weapons that mimic a bullet and be fired in Single-shot mode, usually can be Aimed with, while projectiles that mimic an explosive charge, like rockets, can be aimed at a specific Tile on the battlefield. Many weapons that feature a Burst mode can be aimed on both a character, as well as onto an area.

Bullets, Beams and Needles

These type of ammunition will almost always result in "direct" damage in the sense of being applied to various characters. (Bleed damage is considered direct damage, in this sense). This mechanic is pretty straight-forward.

Payloads

Payloads usually consist of rockets, or grenades that are shot from a barrel, like 40mm Grenades. They are fired onto a tile and usually explode on impact to deliver their effect in a radius. In case of HE grenades, this will be damage. However, Smoke Grenades and Fire Grenades exist as well.

Napalm

Napalm behaves a little bit like a payload, in that you fire it onto a tile - however, it quickly expands, filling the area with fire. As long as a character stands in fire, it will receive damage - until he moves out, or until the fire dissipates.

Melee Weapons

Most Melee weapons are considered direct-hit weapons. They do not fire a bullet or any other kind of projectile to the enemy, and thus do not require to be reloaded. (Some battery-powered Melee Weapons do exist however). In order to use a Melee weapon, they will always require a target, as well as being sufficiently close to said target. In case a Melee weapon has a reach of 2 or 3 tiles - distance does not actually matter on the chance to hit the target. All other forms of Hit-Chance manipulation still apply however. Including the enemies Armor Class, as well as being under the effect of certain debuffs for example.

Thrown Weapons

Thrown weapons behave similarly to Projectile Weapons that fire a payload, like rockets. You throw them onto a specific Hex on the ground - in which they either shatter immediately (like Molotovs), or in most cases, stay on the ground until the Fuze Timer runs out and causes the grenade to explode. The explosion does not always result in damage, as a Smoke Grenade could generate Smoke, while a Gas Grenade expand a poisonous gas. Spears are also thrown weapons, that have no fuze like grenades, and instead apply their damage as if used in a Melee attack.