Category:Perks: Difference between revisions

From AoP Wiki
No edit summary
No edit summary
Line 40: Line 40:
| || 3 || [[Restless]] || AP+ Regen is increased by +5/s if you are in negative AP.
| || 3 || [[Restless]] || AP+ Regen is increased by +5/s if you are in negative AP.
|-
|-
| Example || Example || [[TODO]] || +2 bonus to Perception for the purposes of determining range modifiers.
| || 6 || [[Sharpshooter]] || +2 bonus to Perception for the purposes of determining range modifiers.
|-
|-
| Example || Example || [[TODO]] || You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
| || 6 || [[Quick Recovery]] || You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
|-
|-
| Example || Example || [[TODO]] || +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
| || 6 || [[Weapon Handling]] || +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
|-
|-
| Example || Example || [[TODO]] || +2 Perception for the purposes of determining sight range.
| || 6 || [[Hawk Eyes]] || +2 Perception for the purposes of determining sight range.
|-
|-
| Example || Example || [[TODO]] || +5% Damage resistance against all damage types.
| || 9 || [[Toughness]] || +5% Damage resistance against all damage types.
|-
|-
| Example || Example || [[TODO]] || +15% Critical Strength
| || 9 || [[Critical Strength]] || +15% Critical Strength
|-
|-
| Example || Example || [[TODO]] || +15% Critical Perception
| || 9 || [[Critical Perception]] || +15% Critical Perception
|-
|-
| Example || Example || [[TODO]] || +15% Critical Endurance
| || 9 || [[Critical Endurance]] || +15% Critical Endurance
|-
|-
| Example || Example || [[TODO]] || +15% Critical Agility
| || 9 || [[Critical Agility]] || +15% Critical Agility
|-
|-
| Example || Example || Example || Example
| || 9 || [[Nerves of Steel]] || +2 Luck (Instead of -2) for purposes of determining Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed.
|-
|-
| Example || Example || Example || Example
| || 9 || [[Autonomous Regeneration]] || Your limbs have 40% chance of spontaneously regenerating every 10 seconds.<br>+2 to your healing rate.
|-
|-
| Example || Example || Example || Example
| Example || Example || Example || Example

Revision as of 20:18, 9 October 2023

Caption text
Additional Requirement Level Req. Name Effect
3 Educated +3 skill points per level. Skill points are given retro-actively for previous level-ups.
No Kamikaze taken 3 Dodger +35 to your Armor Class.
3 Heave Ho! Your maximum thrown weapons range is as if you had 200% Throwing skill.
100% Sneak 3 Ghost Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!)
3 Adrenaline Rush The lower your HP get, the more DT you get (up to +5).
100% Traps 3 Light Step 50% chance to avoid setting off a trap that you stepped on.
Also less likely to detonate a trap that you try to disarm.
100% First Aid OR
100% Doctor
3 Living Anatomy +3% crit chance
See exactly how much HP your teammates have.
3 Man of Steel +3 Luck for the purposes of resisting critical strikes.
3 Improved Hemostasis +20% bleed resistance
3 Armor Efficiency A partial armor bypass is 20% less severe for you.
3 Fast Reload Weapon reloads costs 10% less action points to perform.
100% First Aid OR
100% Doctor
3 Faith Healer Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
100% First Aid OR
100% Doctor
3 Field Medic 25 base AP less to heal with First Aid and Doctor
100% First Aid OR
100% Doctor
3 Dr. Strangelove 5% bonus resistance to explosive damage.
Heal 50 additional HP whenever you use the First Aid or Doctor skill.
3 Medicinae Doctor You unlock healing item perks with best of your First Aid and Doctor skills.
3 Watchtower You see to your front sides just as well as in front of you.
100% Traps 3 Evil Scientist +5% electric resistance.
3 Restless AP+ Regen is increased by +5/s if you are in negative AP.
6 Sharpshooter +2 bonus to Perception for the purposes of determining range modifiers.
6 Quick Recovery You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
6 Weapon Handling +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
6 Hawk Eyes +2 Perception for the purposes of determining sight range.
9 Toughness +5% Damage resistance against all damage types.
9 Critical Strength +15% Critical Strength
9 Critical Perception +15% Critical Perception
9 Critical Endurance +15% Critical Endurance
9 Critical Agility +15% Critical Agility
9 Nerves of Steel +2 Luck (Instead of -2) for purposes of determining Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed.
9 Autonomous Regeneration Your limbs have 40% chance of spontaneously regenerating every 10 seconds.
+2 to your healing rate.
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example
Example Example Example Example