Category:Perks: Difference between revisions

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| || 9 || [[Autonomous Regeneration]] || Your limbs have 40% chance of spontaneously regenerating every 10 seconds.<br>+2 to your healing rate.
| || 9 || [[Autonomous Regeneration]] || Your limbs have 40% chance of spontaneously regenerating every 10 seconds.<br>+2 to your healing rate.
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| || 12 || [[Lifegiver]] || +20 Hit Points
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| || 12 || [[Fearless]] || +5 Charisma for the purposes of resisting suppressive fire.
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| || 12 || [[Do or Die]] || Your AP Regen+ increases up to 5/s as your HP drops.
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| || 15 || [[Action Boy]] || +2 in Agility for the purpose of Action Point+ regeneration.
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| || 15 || [[Bonus Rate of Fire]] || Weapon attacks costs 10% less action points to perform.
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| || 15 || [[Psychopath]] || Regenerate 50 AP for killing a player, half of that for NPC.
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| || 15 || [[Silent Hill Death]] || Up to +100% damage with your critical strikes but only if target HP is very low. (5% or less)
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| 100 [[Close Combat]] || 15 || [[Venomous Hands]] || All your melee attacks will inflict poison and slow down your opponent. More poison with weapons that apply bleed.
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| || 18 || [[Gain Strength]] || +1 [[Strength]]
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| || 18 || [[Gain Perception]] || +1 [[Perception]]
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| || 18 || [[Gain Endurance]] || +1 [[Endurance]]
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| || 18 || [[Gain Charisma]] || +1 [[Charisma]]
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| || 18 || [[Gain Intelligence]] || +1 [[Intelligence]]
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| || 18 || [[Gain Agility]] || +1 [[Agility]]
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| || 18 || [[Gain Luck]] || +1 [[Luck]]
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Revision as of 20:22, 9 October 2023

Caption text
Additional Requirement Level Req. Name Effect
3 Educated +3 skill points per level. Skill points are given retro-actively for previous level-ups.
No Kamikaze taken 3 Dodger +35 to your Armor Class.
3 Heave Ho! Your maximum thrown weapons range is as if you had 200% Throwing skill.
100% Sneak 3 Ghost Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!)
3 Adrenaline Rush The lower your HP get, the more DT you get (up to +5).
100% Traps 3 Light Step 50% chance to avoid setting off a trap that you stepped on.
Also less likely to detonate a trap that you try to disarm.
100% First Aid OR
100% Doctor
3 Living Anatomy +3% crit chance
See exactly how much HP your teammates have.
3 Man of Steel +3 Luck for the purposes of resisting critical strikes.
3 Improved Hemostasis +20% bleed resistance
3 Armor Efficiency A partial armor bypass is 20% less severe for you.
3 Fast Reload Weapon reloads costs 10% less action points to perform.
100% First Aid OR
100% Doctor
3 Faith Healer Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
100% First Aid OR
100% Doctor
3 Field Medic 25 base AP less to heal with First Aid and Doctor
100% First Aid OR
100% Doctor
3 Dr. Strangelove 5% bonus resistance to explosive damage.
Heal 50 additional HP whenever you use the First Aid or Doctor skill.
3 Medicinae Doctor You unlock healing item perks with best of your First Aid and Doctor skills.
3 Watchtower You see to your front sides just as well as in front of you.
100% Traps 3 Evil Scientist +5% electric resistance.
3 Restless AP+ Regen is increased by +5/s if you are in negative AP.
6 Sharpshooter +2 bonus to Perception for the purposes of determining range modifiers.
6 Quick Recovery You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
6 Weapon Handling +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
6 Hawk Eyes +2 Perception for the purposes of determining sight range.
9 Toughness +5% Damage resistance against all damage types.
9 Critical Strength +15% Critical Strength
9 Critical Perception +15% Critical Perception
9 Critical Endurance +15% Critical Endurance
9 Critical Agility +15% Critical Agility
9 Nerves of Steel +2 Luck (Instead of -2) for purposes of determining Critical Resistance and no DR penalty whenever you are disoriented, winded or suppressed.
9 Autonomous Regeneration Your limbs have 40% chance of spontaneously regenerating every 10 seconds.
+2 to your healing rate.
12 Lifegiver +20 Hit Points
12 Fearless +5 Charisma for the purposes of resisting suppressive fire.
12 Do or Die Your AP Regen+ increases up to 5/s as your HP drops.
15 Action Boy +2 in Agility for the purpose of Action Point+ regeneration.
15 Bonus Rate of Fire Weapon attacks costs 10% less action points to perform.
15 Psychopath Regenerate 50 AP for killing a player, half of that for NPC.
15 Silent Hill Death Up to +100% damage with your critical strikes but only if target HP is very low. (5% or less)
100 Close Combat 15 Venomous Hands All your melee attacks will inflict poison and slow down your opponent. More poison with weapons that apply bleed.
18 Gain Strength +1 Strength
18 Gain Perception +1 Perception
18 Gain Endurance +1 Endurance
18 Gain Charisma +1 Charisma
18 Gain Intelligence +1 Intelligence
18 Gain Agility +1 Agility
18 Gain Luck +1 Luck
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example
Example Example TODO Example