Category:Perks: Difference between revisions
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| 100% [[Sneak]] || 3 || [[Ghost]] || Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!) | | 100% [[Sneak]] || 3 || [[Ghost]] || Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!) | ||
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| | | || 3 || [[Adrenaline Rush]] || The lower your HP get, the more DT you get (up to +5). | ||
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| | | 100% [[Traps]] || 3 || [[Light Step]] || This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm. | ||
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| | | 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Living Anatomy]] || You get +3% crit chance, and you can see exactly how much HP your teammates have. | ||
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| | | || 3 || [[Man of Steel]] || You gain +3 Luck for the purposes of resisting critical strikes. | ||
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| | | || 3 || [[Improved Hemostasis]] || +20% bleed resistance | ||
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| | | || 3 || [[Armor Efficiency]] || A partial armor bypass is 20% less severe for you. | ||
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| | | || 3 || [[Fast Reload]] || Weapon reloads costs 10% less action points to perform. | ||
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| | | 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Faith Healer]] || Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower. | ||
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| | | 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Field Medic]] || You need 25 base AP less to heal with First Aid and Doctor | ||
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| | | 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Dr. Strangelove]] || You get a 5% bonus resistance to explosive damage. You also heal 50 additional HP whenever you use the first aid or doctor skill. | ||
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| | | || 3 || [[Medicinae Doctor]] || You unlock healing item perks with best of your First Aid and Doctor skills. | ||
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| | | || 3 || [[Watchtower]] || You see to your front sides just as well as in front of you. | ||
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| | | 100% [[Traps]] || 3 || [[Evil Scientist]] || If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance. | ||
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| | | || 3 || [[Restless]] || You always were quick to recharge your energy after a run. Your AP+ Regen is increased by +5/s if you are in negative AP. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +2 bonus to Perception for the purposes of determining range modifiers. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +2 to your strength for the purposes of Strength checks when trying to wield weaponry. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +2 Perception for the purposes of determining sight range. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +5% Damage resistance against all damage types. | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +15% Critical Strength | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +15% Critical Perception | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +15% Critical Endurance | ||
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| Example || Example || [[TODO]] || | | Example || Example || [[TODO]] || +15% Critical Agility | ||
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| Example || Example || Example || Example | | Example || Example || Example || Example |
Revision as of 20:13, 9 October 2023
Additional Requirement | Level Req. | Name | Effect |
---|---|---|---|
3 | Educated | Adds +3 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups. | |
No Kamikaze taken | 3 | Dodger | +35 to your Armor Class. |
3 | Heave Ho! | Your maximum thrown weapons range is as if you had 200% Throwing skill. | |
100% Sneak | 3 | Ghost | Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!) |
3 | Adrenaline Rush | The lower your HP get, the more DT you get (up to +5). | |
100% Traps | 3 | Light Step | This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm. |
100% First Aid OR 100% Doctor |
3 | Living Anatomy | You get +3% crit chance, and you can see exactly how much HP your teammates have. |
3 | Man of Steel | You gain +3 Luck for the purposes of resisting critical strikes. | |
3 | Improved Hemostasis | +20% bleed resistance | |
3 | Armor Efficiency | A partial armor bypass is 20% less severe for you. | |
3 | Fast Reload | Weapon reloads costs 10% less action points to perform. | |
100% First Aid OR 100% Doctor |
3 | Faith Healer | Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower. |
100% First Aid OR 100% Doctor |
3 | Field Medic | You need 25 base AP less to heal with First Aid and Doctor |
100% First Aid OR 100% Doctor |
3 | Dr. Strangelove | You get a 5% bonus resistance to explosive damage. You also heal 50 additional HP whenever you use the first aid or doctor skill. |
3 | Medicinae Doctor | You unlock healing item perks with best of your First Aid and Doctor skills. | |
3 | Watchtower | You see to your front sides just as well as in front of you. | |
100% Traps | 3 | Evil Scientist | If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance. |
3 | Restless | You always were quick to recharge your energy after a run. Your AP+ Regen is increased by +5/s if you are in negative AP. | |
Example | Example | TODO | +2 bonus to Perception for the purposes of determining range modifiers. |
Example | Example | TODO | You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects. |
Example | Example | TODO | +2 to your strength for the purposes of Strength checks when trying to wield weaponry. |
Example | Example | TODO | +2 Perception for the purposes of determining sight range. |
Example | Example | TODO | +5% Damage resistance against all damage types. |
Example | Example | TODO | +15% Critical Strength |
Example | Example | TODO | +15% Critical Perception |
Example | Example | TODO | +15% Critical Endurance |
Example | Example | TODO | +15% Critical Agility |
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Pages in category "Perks"
The following 56 pages are in this category, out of 56 total.