Category:Perks: Difference between revisions

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! Additional Requirement !! Level Req. !! Name !! Effect
! Additional Requirement !! Level Req. !! Name !! Effect
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| || 3 || [[Educated]] || Adds +3 skill points when you gain a new experience [[Level|level]]. Skill points are given retro-actively for previous level-ups.
| || 3 || [[Educated]] || +3 skill points per [[Level|level]]. Skill points are given retro-actively for previous level-ups.
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| No [[Kamikaze]] taken || 3 || [[Dodger]] || +35 to your [[Armor Class]].
| No [[Kamikaze]] taken || 3 || [[Dodger]] || +35 to your [[Armor Class]].
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| || 3 || [[Adrenaline Rush]] || The lower your HP get, the more DT you get (up to +5).
| || 3 || [[Adrenaline Rush]] || The lower your HP get, the more DT you get (up to +5).
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| 100% [[Traps]] || 3 || [[Light Step]] || This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.
| 100% [[Traps]] || 3 || [[Light Step]] || 50% chance to avoid setting off a trap that you stepped on.<br>Also less likely to detonate a trap that you try to disarm.
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| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Living Anatomy]] || You get +3% crit chance, and you can see exactly how much HP your teammates have.
| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Living Anatomy]] || +3% crit chance<br>See exactly how much HP your teammates have.
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| || 3 || [[Man of Steel]] || You gain +3 Luck for the purposes of resisting critical strikes.
| || 3 || [[Man of Steel]] || +3 Luck for the purposes of resisting critical strikes.
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| || 3 || [[Improved Hemostasis]] || +20% bleed resistance
| || 3 || [[Improved Hemostasis]] || +20% bleed resistance
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| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Faith Healer]] || Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Faith Healer]] || Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
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| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Field Medic]] || You need 25 base AP less to heal with First Aid and Doctor
| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Field Medic]] || 25 base AP less to heal with First Aid and Doctor
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| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Dr. Strangelove]] || You get a 5% bonus resistance to explosive damage. You also heal 50 additional HP whenever you use the first aid or doctor skill.
| 100% [[First Aid]] OR<br>100% [[Doctor]] || 3 || [[Dr. Strangelove]] || 5% bonus resistance to explosive damage.<br>Heal 50 additional HP whenever you use the [[First Aid]] or [[Doctor]] skill.
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| || 3 || [[Medicinae Doctor]] || You unlock healing item perks with best of your First Aid and Doctor skills.
| || 3 || [[Medicinae Doctor]] || You unlock healing item perks with best of your First Aid and Doctor skills.
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| || 3 || [[Watchtower]] || You see to your front sides just as well as in front of you.
| || 3 || [[Watchtower]] || You see to your front sides just as well as in front of you.
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| 100% [[Traps]] || 3 || [[Evil Scientist]] || If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance.
| 100% [[Traps]] || 3 || [[Evil Scientist]] || +5% electric resistance.
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| || 3 || [[Restless]] || You always were quick to recharge your energy after a run. Your AP+ Regen is increased by +5/s if you are in negative AP.
| || 3 || [[Restless]] || AP+ Regen is increased by +5/s if you are in negative AP.
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| Example || Example || [[TODO]] || +2 bonus to Perception for the purposes of determining range modifiers.
| Example || Example || [[TODO]] || +2 bonus to Perception for the purposes of determining range modifiers.

Revision as of 20:15, 9 October 2023

Caption text
Additional Requirement Level Req. Name Effect
3 Educated +3 skill points per level. Skill points are given retro-actively for previous level-ups.
No Kamikaze taken 3 Dodger +35 to your Armor Class.
3 Heave Ho! Your maximum thrown weapons range is as if you had 200% Throwing skill.
100% Sneak 3 Ghost Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!)
3 Adrenaline Rush The lower your HP get, the more DT you get (up to +5).
100% Traps 3 Light Step 50% chance to avoid setting off a trap that you stepped on.
Also less likely to detonate a trap that you try to disarm.
100% First Aid OR
100% Doctor
3 Living Anatomy +3% crit chance
See exactly how much HP your teammates have.
3 Man of Steel +3 Luck for the purposes of resisting critical strikes.
3 Improved Hemostasis +20% bleed resistance
3 Armor Efficiency A partial armor bypass is 20% less severe for you.
3 Fast Reload Weapon reloads costs 10% less action points to perform.
100% First Aid OR
100% Doctor
3 Faith Healer Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
100% First Aid OR
100% Doctor
3 Field Medic 25 base AP less to heal with First Aid and Doctor
100% First Aid OR
100% Doctor
3 Dr. Strangelove 5% bonus resistance to explosive damage.
Heal 50 additional HP whenever you use the First Aid or Doctor skill.
3 Medicinae Doctor You unlock healing item perks with best of your First Aid and Doctor skills.
3 Watchtower You see to your front sides just as well as in front of you.
100% Traps 3 Evil Scientist +5% electric resistance.
3 Restless AP+ Regen is increased by +5/s if you are in negative AP.
Example Example TODO +2 bonus to Perception for the purposes of determining range modifiers.
Example Example TODO You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
Example Example TODO +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
Example Example TODO +2 Perception for the purposes of determining sight range.
Example Example TODO +5% Damage resistance against all damage types.
Example Example TODO +15% Critical Strength
Example Example TODO +15% Critical Perception
Example Example TODO +15% Critical Endurance
Example Example TODO +15% Critical Agility
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