Category:Perks

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Revision as of 20:15, 9 October 2023 by Zmeja (talk | contribs)
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Additional Requirement Level Req. Name Effect
3 Educated +3 skill points per level. Skill points are given retro-actively for previous level-ups.
No Kamikaze taken 3 Dodger +35 to your Armor Class.
3 Heave Ho! Your maximum thrown weapons range is as if you had 200% Throwing skill.
100% Sneak 3 Ghost Regaining of Sneak-Value is now 2 Hex/s faster. (Loss of Sneak-Value is still the same!)
3 Adrenaline Rush The lower your HP get, the more DT you get (up to +5).
100% Traps 3 Light Step 50% chance to avoid setting off a trap that you stepped on.
Also less likely to detonate a trap that you try to disarm.
100% First Aid OR
100% Doctor
3 Living Anatomy +3% crit chance
See exactly how much HP your teammates have.
3 Man of Steel +3 Luck for the purposes of resisting critical strikes.
3 Improved Hemostasis +20% bleed resistance
3 Armor Efficiency A partial armor bypass is 20% less severe for you.
3 Fast Reload Weapon reloads costs 10% less action points to perform.
100% First Aid OR
100% Doctor
3 Faith Healer Your patients (including yourself) get bandaged only at two thirds normal rate. You also consume basic med kits slower.
100% First Aid OR
100% Doctor
3 Field Medic 25 base AP less to heal with First Aid and Doctor
100% First Aid OR
100% Doctor
3 Dr. Strangelove 5% bonus resistance to explosive damage.
Heal 50 additional HP whenever you use the First Aid or Doctor skill.
3 Medicinae Doctor You unlock healing item perks with best of your First Aid and Doctor skills.
3 Watchtower You see to your front sides just as well as in front of you.
100% Traps 3 Evil Scientist +5% electric resistance.
3 Restless AP+ Regen is increased by +5/s if you are in negative AP.
Example Example TODO +2 bonus to Perception for the purposes of determining range modifiers.
Example Example TODO You recover 0.8 seconds faster from knockouts and knockdowns, and 20% faster from winded, suppression and disoriented effects.
Example Example TODO +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
Example Example TODO +2 Perception for the purposes of determining sight range.
Example Example TODO +5% Damage resistance against all damage types.
Example Example TODO +15% Critical Strength
Example Example TODO +15% Critical Perception
Example Example TODO +15% Critical Endurance
Example Example TODO +15% Critical Agility
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