Weapons

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Revision as of 13:18, 10 November 2023 by Zmeja (talk | contribs)

Weapons are one of the cornerstone items in Ashes of Phoenix. Almost nothing is as important as the choice of your weapon, as well as correct usage of such. In most cases, the weapon entirely dictates the play style you will follow.

All weapons are categorized as in one of the 5 Weapon Skills, them being Small Guns, Big Guns, Energy Weapons, Melee as well as Throwing. Exceptions to this rule are spears. Which depending on the firemode chosen, can either be used as a melee weapon, or a throwing weapon. In Season 8, there are niche uses of the Throwing skill in order to deploy throwable traps, namely Caltrops.

Projectile Weapons

Most weapons shoot some type of projectile. In most cases a bullet, though there are weapons that shoot explosive rockets. Beams of Laser or Plasma. Or even more exotic stuff like needles.

These type of weapons have a magazine, that upon being emptied, has to be reloaded. Weapons might only be able to be fired in single-shot mode, some in full-auto and some both. Projectile weapons that mimic a bullet and be fired in Single-shot mode, usually can be Aimed with, while projectiles that mimic an explosive charge, like rockets, can be aimed at a specific Tile on the battlefield. Many weapons that feature a Burst mode can be aimed on both a character, as well as onto an area.

Melee Weapons

Most Melee weapons are considered direct-hit weapons. They do not fire a bullet or any other kind of projectile to the enemy, and thus do not require to be reloaded. (Some battery-powered Melee Weapons do exist however). In order to use a Melee weapon, they will always require a target, as well as being sufficiently close to said target. In case a Melee weapon has a reach of 2 or 3 tiles - distance does not actually matter on the chance to hit the target. All other forms of Hit-Chance manipulation still apply however. Including the enemies Armor Class, as well as being under the effect of certain debuffs for example.