Master Armor

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Revision as of 09:49, 12 April 2024 by Zmeja (talk | contribs) (Created page with "{{Armor |name=Master Armor |desc=The Grandmaster has put his soul into this armor, he also used the best materials he could find to craft it. You feel invincible while wearing this fine protection. |id=4347 |era=3 |tier=7 |weight=9000 |image=File:MasterArmor.png |normal_dt=12 |normal_dr=45 |laser_dt=13 |laser_dr=55 |fire_dt=10 |fire_dr=55 |plasma_dt=11 |plasma_dr=45 |electric_dt=11 |electric_dr=40 |explode_dt=13 |explode_dr=45 |armorclass=25 |trait1=Quick Recovery (Armor...")
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Master Armor
The Grandmaster has put his soul into this armor, he also used the best materials he could find to craft it. You feel invincible while wearing this fine protection.
Damage Type Damage Threshold Damage Resistance
Normal 12 45%
Laser 13 55%
Fire 10 55%
Plasma 11 45%
Electric 11 40%
Explode 13 45%
Armor Class 25
ID: 4347 Weight: 9000g

Information

Master Armor is a possible Armor your character can wear.

Armor Traits

Quick Recovery (Armor Trait) Recover 0.4 seconds faster from Knockouts, as well as 10% faster from Winded, Suppression and Disoriented effects.
Plated Gloves (Armor Trait) +2 Strength for the purposes of resisting Weapon Drop rolls.
+2 Endurance for the purposes of resisting Arm Cripple rolls.
+10% AP cost when reloading a weapon.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Bonus Rate of Fire (Armor Trait) Every attack costs 5% less Action Points to perform
Easier to Heal (Armor Trait) +25 Hit Points when being healed by First Aid
Bonus Critical Resistance (Armor Trait) +1 Luck for the purposes of Critical Resistance.
Strong Back (Armor Trait) +25 Carry Weight
+Armor-weight to your Carry Weight

Changelog

Date (DD.MM.YYYY) Change
Season 8

Added to Wiki