Tips

From AoP Wiki

Some perhaps lesser known tips - usually information that doesn't fit any wiki-page and thus is all bundled up here.

  • You can open doors and immediately have your character step into the doorway by 'Lockpicking' the doors with the keybind: 2. This is especially useful to block enemies from passing through once you open it, or just for a more fluid movement across the battlefield.
  • The game has a positional sound system! Even if you can't see an enemy - him firing will give you a clue to his approximate position!
  • Loot your enemies as soon as possible! Should you get pushed back once more - if they get revived, they will only have their armor on them, with no weapon to shoot and no supplies to be helpful! Alas, don't get too greedy looting. Getting out of position can lead to a quick death!
  • When logging out, a character inside the zone will stay there. Meaning it could still be killed during your absence. Try to log out in safe zones.
  • Shooting a rocket slightly behind your enemy may cause them to slide towards your team, allowing him to be focus-fired down!
  • Walking through the sewers will not display you on the map. Use this to ambush enemies more effectively!
  • Running around makes you bleed out more quickly. Prefer walking, or better yet, stand completely still, when dealing with high bleeding.
  • Learn to use medicine. It helps keep your Bandaged Level at a low number, keeping your First Aid as a backup in case you need a hefty heal quickly. Using First Aid over and over again ensures you will not be able to heal properly, quickly.
  • Smoke your teammates before reviving them and do not attempt to First Aid them once they get revived. Their bandaged level will be at 100%. The only way to make them get back up again is to use medicine on them. Med-X (Drug) paired with the Drug Dealer trait is extremely potent to get them quickly on their feet, as they will get an immediate boost of 150 HP at the cost of 80 Bleed damage, allowing them to run behind a corner where they can finish up healing themselves.
  • If multiple want to cross a building with multiple one-hex doors, simply click on the other side before anyone steps in and do NOT click your mouse again. Your character will continue to run the calculated path, so long as it does not try to enter a hex that is already occupied by someone else. That means even if people before you cross the doors, as long as you don't try to step onto a hex that either someone else is already on, or someone wants to step onto as well, you should cross the house effortlessly with the rest. There will be instances of people being too close to each other for this to work, however.
  • Our sound design team makes constant efforts at adding realistic weapon sounds of the guns you use to the game. We already have a wide variety of sounds that can allow you to identify the weapon used by sound alone.
  • Having troubles dealing with Sneakers? Burst alongside walls - as this will be usually where they will position themselves at. Sneakers try to avoid open fields, as this actively lowers their sneak-value. Hitting a Sneaker might not immediately desneak them - but it will lower their Sneak Value substantionally enough, to where you'll spot them and give them a second burst to fully desneak them - at which point they will suffer a cooldown penalty before going into sneak again.
  • Having trouble dealing with Snipers? Even high Crit Resistance will still allow Snipers to hit you semi-reliably with criticals - as they almost always have over 100% critical chance. However, Armor Class is a constantly undervalued option at making their shots be less lethal by targeting your torso (in addition of lowering their chance to hit to begin with). This is more effective on mobile classes, that can take full advantage of their Armor Class.
  • The Ampulomet is a reliable way of getting fire onto your enemies from very far away, forcing them to move and redeploy. Unlike Molotovs and Flamethrowers, it has a maximum range of 70 Hexes.
  • You can fill empty water bottles at wells. A quick and easy way to remove radiation, especially with bottles so easy to come by!
  • Making a second or even third build once you unlock them is much faster due to the XP boost you will get if you have a higher leveled first build.
  • Always focus-fire Protos!
  • The leaderboards are a great way to figure out who has fancy legendary guns and is thus worth prioritizing.
  • Living alone is hard. You can't even use a lot of loot because of your class, so taking in friends into a base, especially those with different classes, helps making sure you have much more gear at your disposal.
  • Friends are temporary. A shiny legendary is forever.
  • Extremely note-worthy deeds (e.x. season victory) might result in a permanent decoration, like a statue, on the map - visible for everyone in future seasons! Sometimes, those deeds (or fun-worthy occurences) might come in form of scattered notes.