Category:Weapons: Difference between revisions
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All weapons are categorized as in one of the 5 Weapon Skills, them being [[Small Guns]], [[Big Guns]], [[Energy Weapons]], [[Melee]] as well as [[Throwing]]. Exceptions to this rule are spears. Which depending on the firemode chosen, can either be used as a melee weapon, or a throwing weapon. | All weapons are categorized as in one of the 5 Weapon Skills, them being [[Small Guns]], [[Big Guns]], [[Energy Weapons]], [[Melee]] as well as [[Throwing]]. Exceptions to this rule are spears. Which depending on the firemode chosen, can either be used as a melee weapon, or a throwing weapon. | ||
In Season 8, there are niche uses of the [[Throwing]] skill in order to deploy throwable traps, namely Caltrops. | |||
== Projectile Weapons == | == Projectile Weapons == | ||
Most weapons shoot some type of projectile. In most cases a bullet, though there are weapons that shoot explosive rockets. Beams of Laser or Plasma. Or even more exotic stuff like needles. | Most weapons shoot some type of projectile. In most cases a bullet, though there are weapons that shoot explosive rockets. Beams of Laser or Plasma. Or even more exotic stuff like needles. | ||
These type of weapons have a magazine, that upon being emptied, has to be reloaded. Weapons might only be able to be fired in single-shot mode, some in full-auto and some both. Projectile weapons that mimic a bullet and be fired in Single-shot mode, usually can be [[Aimed]] with, while projectiles that mimic an explosive charge, like rockets, can be aimed at a specific [[Tile]] on the battlefield. Many weapons that feature a [[Burst]] mode can be aimed on both a character, as well as the | These type of weapons have a magazine, that upon being emptied, has to be reloaded. Weapons might only be able to be fired in single-shot mode, some in full-auto and some both. Projectile weapons that mimic a bullet and be fired in Single-shot mode, usually can be [[Aimed]] with, while projectiles that mimic an explosive charge, like rockets, can be aimed at a specific [[Tile]] on the battlefield. Many weapons that feature a [[Burst]] mode can be aimed on both a character, as well as onto an area. | ||
== Melee Weapons == | |||
Most Melee weapons are considered direct-hit weapons. They do not fire a bullet or any other kind of projectile to the enemy, and thus do not require to be reloaded. (Some battery-powered Melee Weapons do exist however). In order to use a Melee weapon, they will always require a target, as well as being sufficiently close to said target. In case a Melee weapon has a reach of 2 or 3 tiles - distance does not actually matter on the chance to hit the target. All other forms of Hit-Chance manipulation still apply however. Including the enemies [[Armor Class]], as well as being under the effect of certain debuffs for example. |
Revision as of 13:18, 10 November 2023
Weapons are one of the cornerstone items in Ashes of Phoenix. Almost nothing is as important as the choice of your weapon, as well as correct usage of such. In most cases, the weapon entirely dictates the play style you will follow.
All weapons are categorized as in one of the 5 Weapon Skills, them being Small Guns, Big Guns, Energy Weapons, Melee as well as Throwing. Exceptions to this rule are spears. Which depending on the firemode chosen, can either be used as a melee weapon, or a throwing weapon. In Season 8, there are niche uses of the Throwing skill in order to deploy throwable traps, namely Caltrops.
Projectile Weapons
Most weapons shoot some type of projectile. In most cases a bullet, though there are weapons that shoot explosive rockets. Beams of Laser or Plasma. Or even more exotic stuff like needles.
These type of weapons have a magazine, that upon being emptied, has to be reloaded. Weapons might only be able to be fired in single-shot mode, some in full-auto and some both. Projectile weapons that mimic a bullet and be fired in Single-shot mode, usually can be Aimed with, while projectiles that mimic an explosive charge, like rockets, can be aimed at a specific Tile on the battlefield. Many weapons that feature a Burst mode can be aimed on both a character, as well as onto an area.
Melee Weapons
Most Melee weapons are considered direct-hit weapons. They do not fire a bullet or any other kind of projectile to the enemy, and thus do not require to be reloaded. (Some battery-powered Melee Weapons do exist however). In order to use a Melee weapon, they will always require a target, as well as being sufficiently close to said target. In case a Melee weapon has a reach of 2 or 3 tiles - distance does not actually matter on the chance to hit the target. All other forms of Hit-Chance manipulation still apply however. Including the enemies Armor Class, as well as being under the effect of certain debuffs for example.
Pages in category "Weapons"
The following 200 pages are in this category, out of 273 total.
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A
B
C
F
G
H
K
L
M
- M1 Garand
- M14
- M16A2
- M18 Recoilless Rifle
- M1897 Trench Gun
- M1912 Trench Gun
- M1941 Johnson LMG
- M1C
- M2 Carbine
- M2 Flamethrower
- M20 "Super Bazooka"
- M202 Flash
- M240
- M249 SAW
- M60
- M72 Gauss Rifle
- M72 LAW
- M79
- M81 Special Police
- Machete
- Madsen LMG
- Magneto-Laser Pistol
- Mateba Unica
- Mauser 1918 T-Gewehr
- Maxim Gun
- Maxim-Tokarev
- MG 42
- MG08/15
- MG34
- Microsledge
- Milkor MGLS
- Minigun
- Mitrailleuse
- MK.II Gas Grenade
- Molotov Cocktail
- Mosin Nagant
- Mosin-Nagant Scoped
- Musket
- Mustard-Gas Grenade
P
- Pancor Jackhammer
- Panzerbüchse 39
- Particle Accelerator
- Pepperbox
- Piston Spear
- PKS
- Plasma Cannon
- Plasma Caster
- Plasma Pistol
- Plasma Pistol (Ext. Cap.)
- Plasma Rifle
- Plasma Spear
- Porter Turret Rifle
- Powderbag
- Power Fist
- PP-19 Bizon
- PP-19 Silenced
- PPK12 Gauss Pistol
- PPSH-41
- Praha I-23
- Primitive Tool
- Proton Axe
- PTRD-41
- Punch Dagger
- Punch Gun