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- 09:45, 12 April 2024 Challenger Armor (hist | edit) [738 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Challenger Armor |desc=This suit of armor was crafted by the Grandmaster with whatever he could find. Despite being made from many parts of different low tech armors, there does not seem to be any weaknesses to it's design. |id=4345 |era=1 |tier=1 |weight=9000 |image=File:ChallengerArmor.png |normal_dt=6 |normal_dr=35 |laser_dt=7 |laser_dr=45 |fire_dt=6 |fire_dr=45 |plasma_dt=7 |plasma_dr=35 |electric_dt=7 |electric_dr=30 |explode_dt=7 |explode_dr=35 |armor...")
- 09:41, 12 April 2024 Salvaged Power Armor (hist | edit) [932 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Salvaged Power Armor |desc=Power armor salvaged from the wasteland. Techs strip out the joint servos so you don't need special training to wear it. It feels like you're carrying a brahmin on your back, but it can take a heck of a lot of punishment. |id=10400 |era=3 |tier=7 |weight=80000 |image=File:SalvagedPowerArmor.png |normal_dt=30 |normal_dr=65 |laser_dt=20 |laser_dr=75 |fire_dt=20 |fire_dr=60 |plasma_dt=15 |plasma_dr=65 |electric_dt=15 |electric_dr=50...")
- 09:38, 12 April 2024 Tesla Armor (hist | edit) [921 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Tesla Armor |desc=This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. |id=240 |era=3 |tier=7 |weight=15875 |image=File:TeslaArmor.png |normal_dt=17 |normal_dr=45 |laser_dt=16 |laser_dr=80 |fire_dt=5 |fire_dr=10 |plasma_dt=12 |plasma_dr=70 |electric_dt=15 |electric_dr=80 |explode_dt=6 |explode_dr=35 |armorclass=0 |trait1=Stone Wall (Armor Trait) |...")
- 09:34, 12 April 2024 Rat Jacket (hist | edit) [788 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Rat Jacket |desc=Fancied from a torn leather jacket and some metal plates, this armor is purpose built by the sewer rats to be light and flexible enough to crawl through sewers while being somewhat protective against sharp animal claws. |id=611 |era=1 |tier=1 |weight=4000 |image=File:RatJacket.png |normal_dt=12 |normal_dr=25 |laser_dt=5 |laser_dr=40 |fire_dt=3 |fire_dr=15 |plasma_dt=4 |plasma_dr=15 |electric_dt=2 |electric_dr=45 |explode_dt=3 |explode_dr=20...")
- 09:29, 12 April 2024 Sand Robe (hist | edit) [478 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Sand Robes |desc=The traditional Wasteland outfit made from resistant mutated fibers. |id=4816 |era=1 |tier=1 |weight=1800 |image=File:SandRobes.png |normal_dt=4 |normal_dr=20 |laser_dt=1 |laser_dr=15 |fire_dt=1 |fire_dr=15 |plasma_dt=1 |plasma_dr=15 |electric_dt=1 |electric_dr=15 |explode_dt=1 |explode_dr=15 |armorclass=25 }} {{Recipe |recipe = 10x Fibers |craftingTable = Workbench }} == Changelog == {{Changelog |date1 = Season 8 |name1 = Added to Wiki }}")
- 09:11, 12 April 2024 Leather Coat (hist | edit) [768 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Leather Coat |desc=The final installment of the infamous leather jacket, only for those who are dead serious about fashion. |id=4825 |era=3 |tier=7 |weight=2650 |image=File:LeatherJacketMK3.png |normal_dt=8 |normal_dr=45 |laser_dt=5 |laser_dr=45 |fire_dt=8 |fire_dr=45 |plasma_dt=7 |plasma_dr=35 |electric_dt=7 |electric_dr=65 |explode_dt=4 |explode_dr=45 |armorclass=45 |trait1=Quick Recovery (Armor Trait) |trait2=Bonus Rate of Fire (Armor Trait) |trait3=Psyc...")
- 09:09, 12 April 2024 Combat Leather Jacket (hist | edit) [864 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Combat Leather Jacket |desc=This heavily padded leather jacket is unusual in that it has two sleeves. You'll definitely make a fashion statement whenever, and wherever, you rumble. |id=265 |era=2 |tier=4 |weight=2450 |image=File:LeatherJacketMK2.png |normal_dt=6 |normal_dr=40 |laser_dt=4 |laser_dr=40 |fire_dt=6 |fire_dr=35 |plasma_dt=5 |plasma_dr=25 |electric_dt=5 |electric_dr=60 |explode_dt=4 |explode_dr=40 |armorclass=45 |trait1=Quick Recovery (Armor Trai...")
- 09:06, 12 April 2024 Leather Jacket (hist | edit) [682 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Leather Jacket |desc=A black, heavy leather jacket. |id=74 |era=1 |tier=1 |weight=2250 |image=File:LeatherJacketMK1.png |normal_dt=4 |normal_dr=35 |laser_dt=3 |laser_dr=30 |fire_dt=3 |fire_dr=20 |plasma_dt=4 |plasma_dr=20 |electric_dt=3 |electric_dr=55 |explode_dt=2 |explode_dr=30 |armorclass=45 |trait1=Quick Recovery (Armor Trait) |trait2=Bonus Rate of Fire (Armor Trait) |trait3=Stealthy (Armor Trait) |trait4=Stealthy (Armor Trait) |trait5=Run for your Lif...")
- 09:03, 12 April 2024 Support Combat Armor Mark III (hist | edit) [814 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Support Combat Armor Mark III |desc=The ultimate version of the Support Combat Armor with custom made defensive improvements. |id=7060 |era=3 |tier=7 |weight=9000 |image=File:SupportArmorMK3.png |normal_dt=15 |normal_dr=40 |laser_dt=8 |laser_dr=60 |fire_dt=12 |fire_dr=60 |plasma_dt=8 |plasma_dr=40 |electric_dt=10 |electric_dr=40 |explode_dt=15 |explode_dr=50 |armorclass=15 |trait1=Quick Recovery (Armor Trait) |trait2=Faster Medic (Armor Trait) |trait3=Confi...")
- 09:01, 12 April 2024 Support Combat Armor Mark II (hist | edit) [817 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Support Combat Armor Mark II |desc=An updated version of the Support Armor, further saving weight and increasing performance through the use of modern polymers. |id=7059 |era=2 |tier=4 |weight=8500 |image=File:SupportArmorMK2.png |normal_dt=12 |normal_dr=35 |laser_dt=7 |laser_dr=55 |fire_dt=11 |fire_dr=55 |plasma_dt=7 |plasma_dr=35 |electric_dt=8 |electric_dr=35 |explode_dt=12 |explode_dr=45 |armorclass=15 |trait1=Quick Recovery (Armor Trait) |trait2=Faster...")
- 08:58, 12 April 2024 Support Combat Armor (hist | edit) [813 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Support Combat Armor |desc=High tech armor, made out of advanced defensive polymers. This is a lighter version which sacrifices protection to save weight and achieve greater freedom of movement for the soldier. |id=7058 |era=1 |tier=1 |weight=7000 |image=File:SupportCombatArmorMK1.png |normal_dt=8 |normal_dr=30 |laser_dt=4 |laser_dr=45 |fire_dt=8 |fire_dr=50 |plasma_dt=5 |plasma_dr=25 |electric_dt=8 |electric_dr=30 |explode_dt=8 |explode_dr=40 |armorclass=1...")
- 08:54, 12 April 2024 Combat Armor Mark III (hist | edit) [829 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Combat Armor Mark III |desc= |id=239 |era=3 |tier=7 |weight=11000 |image=File:CombatArmorMK3.png |normal_dt=15 |normal_dr=50 |laser_dt=10 |laser_dr=65 |fire_dt=10 |fire_dr=50 |plasma_dt=9 |plasma_dr=45 |electric_dt=8 |electric_dr=30 |explode_dt=15 |explode_dr=50 |armorclass=5 |trait1=Bulky (Armor Trait) |trait2=Harder to Heal (Armor Trait) |trait3=Confident (Armor Trait) |trait4=Confident (Armor Trait) |trait5=Plated Gloves (Armor Trait) |trait6=Bonus Criti...")
- 08:51, 12 April 2024 Combat Armor Mark II (hist | edit) [762 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Combat Armor Mark II |desc=A superior version of Combat Armor with many improvements over the standard version. |id=381 |era=2 |tier=4 |weight=11500 |image=File:CombatArmorMK2.png |normal_dt=12 |normal_dr=45 |laser_dt=9 |laser_dr=60 |fire_dt=9 |fire_dr=45 |plasma_dt=8 |plasma_dr=40 |electric_dt=6 |electric_dr=25 |explode_dt=12 |explode_dr=45 |armorclass=5 |trait1=Bulky (Armor Trait) |trait2=Harder to Heal (Armor Trait) |trait3=Confident (Armor Trait) |trait...")
- 08:48, 12 April 2024 Combat Armor (hist | edit) [666 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Combat Armor |desc=High tech armor, made out of advanced defensive polymers. |id=17 |era=1 |tier=1 |weight=9000 |image=File:CombatArmorMK1.png |normal_dt=8 |normal_dr=40 |laser_dt=6 |laser_dr=50 |fire_dt=8 |fire_dr=40 |plasma_dt=6 |plasma_dr=30 |electric_dt=8 |electric_dr=30 |explode_dt=8 |explode_dr=40 |armorclass=5 |trait1=Bulky (Armor Trait) |trait2=Harder to Heal (Armor Trait) |trait3=Confident (Armor Trait) |trait4=Confident (Armor Trait) |trait5=Stron...")
- 08:39, 12 April 2024 Fire Leather Armor (hist | edit) [916 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Leather Armor Mark II |desc=An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned golden gecko hide. |id=4818 |era=3 |tier=7 |weight=5500 |image=File:LeatherArmorMK3.png |normal_dt=10 |normal_dr=45 |laser_dt=6 |laser_dr=50 |fire_dt=6 |fire_dr=80 |plasma_dt=5 |plasma_dr=25 |electric_dt=8 |electric_dr=70 |explode_dt=10 |explode_dr=70 |armorclass=35 |trait1=Quick Recovery (Armor Trait) |trait2=Easier to Heal...") originally created as "Fire Leather Jacket"
- 08:36, 12 April 2024 Leather Armor Mark II (hist | edit) [867 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Leather Armor Mark II |desc=An enhanced version of the basic leather armor with extra layers of protection. Finely crafted from tanned golden gecko hide. |id=379 |era=2 |tier=4 |weight=4500 |image=File:LeatherArmorMK2.png |normal_dt=8 |normal_dr=40 |laser_dt=4 |laser_dr=45 |fire_dt=7 |fire_dr=35 |plasma_dt=4 |plasma_dr=20 |electric_dt=6 |electric_dr=65 |explode_dt=5 |explode_dr=60 |armorclass=35 |trait1=Quick Recovery (Armor Trait) |trait2=Easier to Heal (A...")
- 08:32, 12 April 2024 Leather Armor (hist | edit) [744 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Leather Armor |desc=Your basic all leather apparel. Finely crafted from tanned brahmin hide. |id=1 |era=1 |tier=1 |weight=4250 |image=File:LeatherArmorMK1.png |normal_dt=6 |normal_dr=35 |laser_dt=3 |laser_dr=40 |fire_dt=6 |fire_dr=30 |plasma_dt=3 |plasma_dr=15 |electric_dt=5 |electric_dr=60 |explode_dt=4 |explode_dr=45 |armorclass=35 |trait1=Quick Recovery (Armor Trait) |trait2=Easier to Heal (Armor Trait) |trait3=Confident (Armor Trait) |trait4=Faster Relo...")
- 09:22, 10 April 2024 Slaughterhouse Underground (Dungeon) (hist | edit) [331 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:SlaughterhouseUnderground.png |imageEntrance = File:SlaughterhouseUndergroundEntrance.png |difficulty = easy |recommendedPlayers = 1+ |description = The dungeon is filled with molerats. It has 2 entrances, one of which is very unsafe, as it will knock you out with -100 AP and have molerats surround you! }}")
- 09:19, 10 April 2024 Palm Lane East (Dungeon) (hist | edit) [271 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:PalmLaneEast.png |imageEntrance = File:PalmLaneEastEntrance.png |difficulty = easy |recommendedPlayers = 2+ |description = The dungeon is filled with squatters. The dungeon continues to Palm Lane West (Dungeon), which only features an exit. }}")
- 09:16, 10 April 2024 Junk Pass Hideout (Dungeon) (hist | edit) [283 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:JunkPassHideout.png |imageEntrance = File:JunkPassHideoutEntrance.png |difficulty = easy |recommendedPlayers = 2+ |description = The dungeon is filled with humans. The dungeon connects two zones, Junk Pass and Car Park, and has entrances in both core maps. }}")
- 09:13, 10 April 2024 Junk Outpost Cave (Dungeon) (hist | edit) [190 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:JunkOutpostCave.png |imageEntrance = File:JunkOutpostCaveEntrance.png |difficulty = easy |recommendedPlayers = 2+ |description = The dungeon is filled with humans. }}")
- 09:09, 10 April 2024 Junk Outpost Rat Cave (Dungeon) (hist | edit) [232 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:JunkOutpostRatCave.png |imageEntrance = File:JunkOutpostRatCaveEntrance.png |difficulty = easy |recommendedPlayers = 1+ |description = The dungeon is filled with Rats, Molerats and a Rat King with 1200 HP. }}")
- 09:06, 10 April 2024 Whorehouse Underground (Dungeon) (hist | edit) [205 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:WhorehouseUnderground.png |imageEntrance = File:WhorehouseUndergroundEntrance.png |difficulty = easy |recommendedPlayers = 2+ |description = The dungeon is filled with C-Raiders. }}")
- 09:02, 10 April 2024 Global Electrics Underground (Dungeon) (hist | edit) [235 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:GlobalElectricsUnderground.png |imageEntrance = File:GlobalElectricsUndergroundEntrance.png |difficulty = medium |recommendedPlayers = 2+ |description = The dungeon is filled with human NPCs, nothing special. }}")
- 08:52, 10 April 2024 Nuka Factory Upperfloor (Dungeon) (hist | edit) [317 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:NukaFactoryUpperfloor.png |imageEntrance = File:NukaFactoryUpperfloorEntrance.png |difficulty = easy |recommendedPlayers = 1+ |description = The dungeon is filled with weak Squatters. You may spend your Nuka Cola Caps here for colored Nuka Cola's which give your character various benefits. }}")
- 08:49, 10 April 2024 Warmart Upper Floor (Dungeon) (hist | edit) [307 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:WarmartUpperFloor.png |imageEntrance = File:WarmartUpperFloorEntrance.png |difficulty = medium |recommendedPlayers = 2+ |description = The dungeon is filled with C-Raiders, featuring long hallways, with a set of rooms at the end. You can exit the dungeon through a secondary exit. }}")
- 08:32, 10 April 2024 Distillery Basement (Dungeon) (hist | edit) [265 bytes] Zmeja (talk | contribs) (Created page with "{{Dungeon |image = File:GammeGulpDistillery.png |imageEntrance = File:GammaGulpDistilleryEntrance.png |difficulty = easy |recommendedPlayers = 1+ |description = The dungeon is filled with Silver and Golden Geckos. Some single rooms have Fire Geckos inside of them. }}") originally created as "Gamma Gulp Distillery (Dungeon)"
- 12:25, 5 April 2024 Metal Armor Mark III (hist | edit) [785 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Metal Armor Mark III |id=610 |weight=17875 |image=File:MetalArmorMK3.png |normal=21/55% |laser=12/75% |fire=8/20% |plasma=6/35% |electric=6/20% |explode=6/35% |armorclass=0 }} {{Changelog |date1 = Season 8 |name1 = Added to Wiki }}")
- 12:23, 5 April 2024 Metal Armor Mark II (hist | edit) [759 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Metal Armor Mark II |id=380 |weight=15875 |image=File:MetalArmorMK2.png |normal=17/45% |laser=10/70% |fire=5/10% |plasma=5/30% |electric=2/10% |explode=5/25% |armorclass=0 }} {{Changelog |date1 = Season 8 |name1 = Added to Wiki }}")
- 12:15, 5 April 2024 Metal Armor (hist | edit) [741 bytes] Zmeja (talk | contribs) (Created page with "{{Armor |name=Metal Armor |id=2 |weight=15000 |image = File:MetalArmorMK1.png |armorclass=0 }}")
- 11:38, 5 April 2024 Artifact (hist | edit) [35 bytes] Zmeja (talk | contribs) (Redirected page to Consumables#Artifacts) Tag: New redirect
- 11:04, 3 April 2024 Revive (hist | edit) [29 bytes] Zmeja (talk | contribs) (Redirected page to Healing#Reviving) Tag: New redirect
- 11:31, 27 March 2024 Legendary (hist | edit) [2,206 bytes] Zmeja (talk | contribs) (Created page with "Every weapon that deteriorates and can be repaired (That means, all weapons but consumable ones like one-time rocket launchers and grenades), gain experience in battle. PvP during Zone Control gives by far the biggest amount of experience and is almost the sole way of leveling up a legendary reliably and quickly. Once it has gained enough experience, it can be leveled up, at which point you are able to rename your weapon and give it an additional perk out of a list of pe...")
- 12:50, 25 March 2024 Builds (hist | edit) [2,553 bytes] Zmeja (talk | contribs) (Initial information on how Builds work.)
- 11:50, 22 March 2024 Boost (hist | edit) [28 bytes] Zmeja (talk | contribs) (Redirected page to Category:Boosts) Tag: New redirect
- 11:04, 22 March 2024 Boosts (hist | edit) [28 bytes] Zmeja (talk | contribs) (Created page with "Boosts are a mechanic utilized in teamplay. With a character leveling up Leadership and possible injecting Implants into their body, they can give out powerful boosts the whole team can benefit from. (Given they have the appropriate amount of Charisma on their characters. In order to give out and benefit from boosts, players need to be inside of a Squad. The player giving out boosts, needs to be a rank above the players receiving the boosts. They may also be...")
- 10:48, 22 March 2024 Poison Resistance (hist | edit) [38 bytes] Zmeja (talk | contribs) (Redirected page to Poison#Poison Resistance) Tag: New redirect
- 10:47, 22 March 2024 Radiation Resistance (hist | edit) [44 bytes] Zmeja (talk | contribs) (Redirected page to Radiation#Radiation Resistance) Tag: New redirect
- 10:45, 22 March 2024 Poison (hist | edit) [2,509 bytes] Zmeja (talk | contribs) (Created page with "== Effects of Poison == Poison is quite a simple mechanic. All it does is lower your Healing Rate. Now you might wonder, why do I then sometimes get damaged if it lowers my healing rate? The answer is simple. Poison is able to lower your healing rate into negative values, in which it will act accordingly - removing some of your HP every 5 seconds. == Poison Resistance == Just like Radiation Resistance works for Radiation, Poison Resistance works for Poison. Currentl...")
- 10:10, 22 March 2024 Radiation (hist | edit) [4,899 bytes] Zmeja (talk | contribs) (Created page with "Radiation is an affliction that your character can suffer from. The higher the amount of radiation your character is exposed to, the bigger the drawbacks you will gain. Unlike Poison, Radiation will NOT go away on its own and has to be treated via drugs or otherwise medical care - or, in extreme circumstances, death. There are two ways to deal with radiation, one proactive, one reactive. == Radiation Resistance == The proactive one is to make sure your character has a...")
- 16:28, 10 March 2024 Mods (hist | edit) [32 bytes] Zmeja (talk | contribs) (Redirected page to How to install mods) Tag: New redirect
- 14:33, 8 March 2024 Critical Rolls (hist | edit) [38 bytes] Zmeja (talk | contribs) (Redirected page to Criticals#Critical Rolls) Tag: New redirect
- 14:33, 8 March 2024 Critical Roll (hist | edit) [38 bytes] Zmeja (talk | contribs) (Redirected page to Criticals#Critical Rolls) Tag: New redirect
- 13:45, 16 February 2024 Abbreviations (hist | edit) [2,362 bytes] Zmeja (talk | contribs) (Created page with "Commonly used abbreviations in and out of game that are ''specific'' to fallout or the server. Commonly used 'global' abbreviations like AFK, DPS or HP will not be listed here. {| class="wikitable sortable" |+ Caption text |- ! Abbreviation !! Meaning |- | AC || Armor Class |- | ACC || Aimed Critical Chance |- | AoP || Ashes of Phoenix - this game and this server |- | AP || Action Points |- | BB / BBschka || Boiewaia Bronia - Russian word for CA / Combat Arm...")
- 12:52, 16 February 2024 How to become a better leader (hist | edit) [4,845 bytes] Zmeja (talk | contribs) (Created page with "{{Guide}} == Pretext == Being a good leader can be quite difficult - and usually also requires some out-of-game personality traits or skills. That being said, you can still implement various tips to improve your leadership. == Sound confident == Whatever you say - sound confident. If you're not sure rushing the enemy is a good idea, but is '''is''' what you want to do - just confidently say 'RUSH!'. Sounding insecure, will make people second-guess your decision. And in...")
- 12:21, 16 February 2024 How to become a better player (hist | edit) [5,833 bytes] Zmeja (talk | contribs) (Created page with "{{Guide}} == Pretext == Becoming a better player is something everyone strives for - but what does it mean exactly? Usually, when people say he or she is 'good', they refer to their combat ability - less so on their game-knowledge, or out of combat ability. This doesn't make them any less important however. If you are really good at clearing dungeons - you will help your team immensely, as they will have more resources to spare for use in combat scenarios! == Follow th...")
- 11:49, 16 February 2024 How to install mods (hist | edit) [3,022 bytes] Zmeja (talk | contribs) (Created page with "{{Guide}} == Pretext == You can install mods. They mostly add visual changes to the game - mostly used to add Quality of Life at the cost of the overall aesthetics / prettiness of the game. Installing mods is NOT against the Server rules and can be done freely, as all they do is replace game-files (usually images). This includes either particle effects like smokes, or the HUD of the game to make it more pretty. == Method 1 == The first method of installing mods is to j...")
- 11:29, 16 February 2024 How to succeed as a squad (hist | edit) [5,981 bytes] Zmeja (talk | contribs) (Created page with "'''Guides are almost always a work of personal opinions and thus results may differ.''' Here is a small guide-line to smaller to bigger squads on how to make their gameplay more successful. == Pretext == For a Squad or Faction to succeed - the biggest deciding factor is how well you play together, with a somewhat equal amount of basic game-knowledge. While having better gear / builds help a fight - the knowledge as well as how well your squad plays together, will almos...") originally created as "How to succeed as a Squad"
- 13:55, 9 February 2024 Tips (hist | edit) [5,099 bytes] Zmeja (talk | contribs) (Created page with "* You can open doors and immediately have your character step into the doorway by 'Lockpicking' the doors with the keybind: 2. This is especially useful to block enemies from passing through once you open it, or just for a more fluid movement across the battlefield. * The game has a positional sound system! Even if you can't see an enemy - him firing will give you a clue to his approximate position!") originally created as "Tips & Tricks"
- 09:43, 9 February 2024 HUD (hist | edit) [5,395 bytes] Zmeja (talk | contribs) (Created page with "The HUD in FOnline consists of various elements - similarly to many other games. It provides vital information about your character, for example how much HP he has, or how much Ammo is left in the gun you carry. Fortunately - the HUD is quite compact and simple - allowing you to focus more on the game-world. Yet, it still provides most information - vital to survival.")